
 
			
			
				thank god! i'm going to cry if it's something really lame. seeing as how they hate bards i won't get my hopes up yet but at least it's a change.Yoshi-P already confirmed in a Live Letter that BRD's LB is changing in the future. He didn't say to what, but it IS changing.
I believe the eventual plan is that every job will get it's own unique LB.
Source: http://forum.square-enix.com/ffxiv/t...=1#post2609821
still hoping for a melee buff song though. never understood why we only got one for mages/healers.
Last edited by lxChrisxl; 02-07-2015 at 09:35 AM.
Useful or useless? bard LB give 30 seconds of infinite TP to all party members. yea yea there army's paeon no the same thing though
Last edited by Lexia; 02-07-2015 at 10:12 AM.
 
			
			
				Seems redundant to me. You already have a TP restoration song, one that is used quite frequently I might add.
That being said, something similar to Corsair's 2hour where everyone instantly got full TP/MP wouldn't be bad.
It SE we talking about though
 
			
			
				I personally think it's because we only had two healing jobs and a BUNCH of DPS jobs. Since the healing LB3 is more useful in more situations thank the tank LB is, they likely did it purely for the sake of balance.
(That and from a lore standpoint, it's not too farfetched. Bards are supposed to motivate allies. I always think of their LB as their big "don't give up! WE CAN DO IT! GET UP!" song. Mechanically, I've always hated it... But lorewise, I can appreciate it to a certain degree.)
Regardless, it's changing either way, so yay~ Personally I'd like to see them do a party-wide SUPER BUFF song, so maybe something more straight-forward like a magical arrow death shower!

 
			
			
				i was talking about only having a damage increase song for mages/healers(foes) and not one for melee :b
hmmmm outside of the t13 type fights i don't see it being used at all and inside t13 i don't see it being useful enough since you'd be singing during those fights anyways even if we had this lb.
 
			
			
				If I had to guess... Maybe it's because the only buff that BLMs/SMNs can get that increases their spell dmg is Raging Strikes from ARC? Meanwhile, all other DPS have access to at least two or more dmg buffs (Blood for Blood, Internal Release, Raging Strikes, Hawk's Eye, Barrage for BRDs, combos for MNK).
Healer LB is pretty useless in turn 13, as if you get to point where you need to use heal LB, might as well wipe and restart, as you will do pretty soon after due to weakness, We 2 bar melee LB during 2nd phase to skip 3rd rage and at least 2 bar tank LB needed for transition to 4th phase.
Weakness makes healer LB less usefull, if they removed weakness from being rezzed with it, then it would be pretty tasty. As Ive seen it so many times on fights with mucho AE. Healer 3 bar LB, minute later all those who were dead are dead again. XD


 
			
			
				
Im pretty sure its going to be a damage LB... due to the "damage dealer role" in Duty finder.
But it also may end up with some kind of "Support LB" what ever this could be... maybe a limit break that grants a strong HP/MP/TP regeneration over time?
e.g. : Limit Break III - Heals 20% of HP/MP/TP and grants a strong regeneration over time.
But it may also end up with an AoE ranged Limit Break with Arrows.. like for casters. lets see
i think its quiet difficult to balance it by having a personal Limit Break for every player now.. this means that they need to redesign every dungeon or boss.. because it could become too easy then..Would love it if they moved away from building Lv3 Limit Break and firing, and more towards everyone having multiple Limit Breaks to pick and potentially make use of, even if that's just the current 1 role 1 Limit Break system but with letting us pick whether to do 3 Lv1 Limit Breaks or 1 Lv3 Limit Break.
And Final Fantasy 14 being a MMorpg i kind of think its okay that the limit break is limited to the whole group. It adds tactical aspects to it as well .. you have to use it rarely and in the right moment together.. well timed in a good group play (which Limitbreak and to which time). But if everyone has its own LB... you wont care a lot about the LB anymore... it just would become an other Skill which you fire out... when its ready..
in the new PVP Carteneau Mode you already have your own personal Limit Break metre ... which is called "Adrenaline".. and its quiet a spam fest, i can tell you.
/edit sorry i havent read your post quiet carefully... having 3 bars and using three level 1 Limit Breaks.. could be interesting..
the question is how they could implement that. maybe by having three different Limit Break Buttons. Limit Break I , Limit Break II, and Limit Break III. and when you have three bars and you press the LB I button.. you end up with 2 Limit Break bars.. then you could either make use of an other LB II or two LBI's.
But this could be a balance problem maybe as well.
Last edited by Tonkra; 02-07-2015 at 10:22 PM.
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
 Originally Posted by dice137
 Originally Posted by dice137
					
 Reply With Quote
  Reply With Quote 
			
 
			
 
			 
			