Quote Originally Posted by Kaes View Post
Requesting a simple feature: Option to Lock and Unlock items. Items that are locked cannot be discarded, sold, converted to material, traded in for seals, traded to another player, or listed for sale. To lock, right click on an item and select Lock. To unlock, right click on an item, select Unlock, check a box on the confirmation window, and confirm the window.

Reason: Adding a lock feature would make it easier to avoid unintentional item loss, and thus reducing player complaints and GM workload.

For example, selecting the right item to turn in for seals can be tricky. When I was using green dungeon drop gear, I removed items that I intended to turn in for seals from my Armory Chest and filtered the selection window to only show items in Inventory, however I still felt uneasy every time I selected an item that looked similar to an item I wanted to keep.

Quote Originally Posted by Grekumah View Post
Good evening,

This will require other processes aside from selling or dropping the item, such as trading, storing the item, and moving the item from inventory to the armory chest, therefore, this request requires a lot of development cost.

We currently have other tasks with higher priority, so we currently have no plans for this, but we will add this to our idea list for future consideration.
I can't help but feel like the Dev team has made this safe ENOUGH. I don't know what kind of workload the GM's have over restoring items. (I always assumed that thir policy was if you traded/sold/dropped something you shouldn't have, then you are SoL)

They also already implement this automatically, the newest tiers of gears are never tradable, cannot be desynthed, cashed in for GC Seals, etc.

If we're cashing stuff in for GC Seals (Farming for moonstones? cashing in 100 items at a time?) then move items you want to keep into your Armory chest, and filter hide armory chest items, like you already stated you were doing.

In what other circumstance would you be accidentally trading/discarding an item you shouldn't be?

I'm actually more concerned about any additional server resources / memory this might take up. *Points at housing issues* I'd prefer those resources be dedicated to other things, VS making a system so nitty gritty.