It's always BM/Mage gear that drops. World of Darkness I know but that's unfair to other jobs.
The 4th chest at final boss has popped all of ONCE out of 20+ runs. Not liking my odds of getting that minion :/
Saw that minion my first go and thought "cool... 100 percent drop rate apparently".
Haven't seen it since.
1st WoD run=MNK helm on first try
2nd WoD run=MNK pants first try
no clue what my 3rd run(today) will be :P
You are oversimpliying possible reasons why players leave early. There are multiple reasons, not just the one you've decalred. For example, maybe a player had a legitimate emergency, maybe their schedule is tight and they have other things to do ingame. Nonetheless your post covers the majority of leavers.
What i find most irritating are those that intentionally afk to get vote kicked to evade the 30min penalty. These players leave you guessing because asking to be kicked will often warrant a negative response. However the time lost in figuring out if someone is afk and getting a replacement in, has its own set of hindrances to the remaining raid of players. Players that demonstrate this kind of behavior need to man up and eat the 30min penalty.
Well, it can't take that much work to explain that they have to leave early. :cYou are oversimpliying possible reasons why players leave early. There are multiple reasons, not just the one you've decalred. For example, maybe a player had a legitimate emergency, maybe their schedule is tight and they have other things to do ingame. Nonetheless your post covers the majority of leavers.
While I'm still whining about healing gear: Last night, about two and a half hours before lockout reset, I had a really good WHM in my alliance just greed on some mage pants and ragequit.
I used to be against leaving. When people started getting worse at WoD, wiping and whatnot, and when I could never find any bard or healer drops, I decided to just screw it. Piece didn't drop? Better off leaving. It would be faster to leave and eat the 30min penalty than to stay and constantly deal with morons wiping.
Slot/Role/Class Distribution
Treasure Chest 1: 10 pieces (10% chance of any one piece dropping)
- Heads: 3 Piece (30% chance of 1 dropping)
- Dragoon
- Bard
- Caster
- Hands: 3 Pieces (20% chance of 1 dropping)
- Monk
- Ninja
- Healer
- Waist: 2 Pieces (10% chance of 1 dropping)
- Tank
- Monk
- Feet: 2 Pieces (20% chance of one dropping)
- Tank
- Dragoon
Treasure Chest 2: 11 pieces (9.09% of any one piece dropping)
- Heads: 3 Pieces (27.27% chance of 1 dropping)
- Monk
- Ninja
- Healer
- Bodies: 2 Pieces (18.18% chance of 1 dropping)
- Dragoon
- Bard
- Hands: 1 Pieces (9.09% chance of 1 dropping)
- Tank
- Waist: 3 Pieces (27.27% chance of 1 dropping)
Legs: 1 Piece (9.09% chance of 1 dropping)
- Bard
- Caster
- Healer
- Casting
- Feet: 1 Piece (9.09% chance of one dropping)
- Ninja
Treasure Chest 3: 10 pieces (10% chance of any one piece dropping)
- Heads: 1 Piece (10% chance of 1 dropping)
- Tank
- Bodies: 1 Piece (10% chance of any one piece dropping)
- Ninja
- Hands: 2 Pieces (20% chance of 1 dropping)
- Dragoon
- Caster
- Waist: 1 Pieces (10% chance of 1 dropping)
Legs: 3 Piece (30% chance of 1 dropping)
- Ninja
- Tank
- Monk
- Healer
- Feet: 2 Pieces (20% chance of one dropping)
- Bard
- Healer
Treasure Chest 4: 11 pieces (9.09% chance of any one piece dropping)
- Bodies: 4 Pieces (36.36% chance of any one piece dropping)
- Tank
- Monk
- Caster
- Healer
- Hands: 1 Pieces (9.09% chance of 1 dropping)
- Bard
- Waist: 1 Pieces (9.09% chance of 1 dropping)
Legs: 3 Piece (36.36% chance of 1 dropping)
- Dragoon
- Dragoon
- Bard
- Ninja
- Feet: 2 Pieces (18.18% chance of one dropping)
- Monk
- Caster
Last edited by Ultimatecalibur; 02-11-2015 at 07:32 AM.
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