Some Common Blue Mage Enemy Attacks and Who might have them
Blood Drain - Bats have it, heal and damage at same time
Goblin Punch - non-elemental attack, potency considerably higher if target same level (very effective against fates and end game targets); Goblins tend to use Bomb Toss instead and the equivalent of this in FF14 is Goblin Rush, which sucks by comparison.
Aqua Breath - Area effect Water Attack. FF14 doesn't really use elements so this is just an animated AOE attack.
Bad Breath - Morbol type monsters have it, Cone AOE that does status effects, severely powerful
Doom - Eyeball monsters have a variant, like Ahrimans. This could wreck weaker enemies if it worked, so its probably RNG or max HP based.
Level 5 Death - i dont know anyone who has this but all end game monsters say level 50 most of the time, so any "specific level" powers either always work or are too powerful for this MMO, because they would work on virtually all end game targets. Although, adding Heavens Ward levels means not everyone would be level 50 anymore, so the balance might be restored.
1000 Needles - Cactaur variants have these. This is a Blue Mage Must.
Fleece Butt - Sheep. People Want this. Makes a good low level filler ability.
Death Claw - probably does DOT instead of reducing target to single digit hp, learned from the Claw monsters, and paralyzes the target during the DOT.
Osmosis - This is a blue mage ability from FF11 that steals HP and copies 1 status effect currently on an enemy. This type of power could even be a standard Blue mage power, such as a level 32-50 ability. There's an ability similar to this used by Leviathan to copy and use your attack against you. That kind of thing is totally Blue Mage territory.
Jettatura - a Blue Mage ability from FF11 that also appears on one of the S class hunt enemies, I think.

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