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  1. #1
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60

    Turn 10 Tank Dps

    Alright, T10 is a fight I have put a lot of thought into for maximizing dps, and I think I'm pretty good at it rotation and ability wise. However, it's hard to imagine being able to do much more, yet I see Warriors post doing more.

    Last week with i115 Diamond Axe, I hit 310 dps. I was happy with that, as I felt that was very close to the ceiling (though I could have used even less Defiance while tanking, but that would be difficult.
    (0)

  2. #2
    Player
    Abbul_Stonecleaver's Avatar
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    Dec 2014
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    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Tonight, I hit 324 with i130 Axe. It was more, sure, but it should have been way more. Now, it's worth stating I was MT after the tank swap in Phase 3, and we didn't swap again the rest of the fight. So I was MT majority of fight, so I think that is still pretty good. However, I have heard of warriors doing 350+, and even one doing 400+.

    I know I used more Defiance than I wanted in last phase, but people were dying to mechanics. It's just hard to fathom pushing even harder. Now, next week our Paladin said he'll MT last phase so I can push 350 (he hit 295 tonight). I think ideally it would be best for our tank dps if we both kept our tank stance off as much as possible, but we'll see how it goes with me as OT again last phase.
    (0)

  3. #3
    Player
    Abbul_Stonecleaver's Avatar
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    Dec 2014
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    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    So breaking it down by phases:

    Phase 1: Simple. I just do typical OT opener. Then when Electrocharge occurs, I heavy swing, Defiance on, Infuriate, Unchained..

    Phase 2: open with Flash, Skull Sunder, Butcher Block, SE combo on Daughter, Vengeance on, Steel Cyclone, Defiance off and just go at it with SE, BB, and Fracture.

    Phase 3: OT rotation until Heat Lightning, tank swap.. Would Unchained here, but Berserk isn\\'t up yet, so I build up stacks, and do Unchained + Berserk.. I need Defiance on probably for Crit Rip (I use ToB). Typical rotation here.

    Phase 4: I open same as P2, except no Unchained. Turning off Defiance here as me feeling fragile and scared though, but I survived. I just keep Defiance off when we get back on Imdugud and don\\'t know if it\\'s better to just Berserk here without Defiance or wait for Unchained.

    Phase 5: Ideally, no Defiance except turning it on for Critical Rips, then turning it back off. That was not the case tonight though.
    (0)

  4. #4
    Player
    Raylan's Avatar
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    Apr 2014
    Posts
    34
    Character
    Raylan Blackthorne
    World
    Phoenix
    Main Class
    Marauder Lv 50
    I only tank the adds in T10, i run full strenght right side and have about 9k hp in defiance.

    We don't tank swap, better yet i Holmgang the charge if i got the debuff. If holm is on CD the PLD will Temp + Hallow by the time there is another charge and RNG gives you another debuff which almost never happens Holm is already off CD.

    Doing this puts me around 350ish dps without doing alot of trouble for it. My best try was about 380 but i'm not a superb player so a really dps dedicated warrior can prob push more

    You should try what i wrote above, also if you holm do it at the last second because after the charge the boss will turn to the MT and do the frontal aoe and if you are out of holm with 1 hp you are dead.. so wait till the last second so holm is still up if eat that frontal cone.
    (2)
    Last edited by Raylan; 02-05-2015 at 06:21 PM.

  5. #5
    Player
    Abbul_Stonecleaver's Avatar
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    Dec 2014
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    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Yea, I've been killed by Crackle Hiss after Holmganging the charge before

    That's a good idea to try though.
    (0)

  6. #6
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    I will say that most of this is very useless unless you are carrying horrible DPS. That being said I love pushing high numbers as a WAR, and fully support this topic.

    I never really got to experience the learning phase of T10, so I am still uncomfortable with the timing of phases and my berserks/defiance drops, but I usually do around 300 with full tank swaps on heat/charge (Shiva Axe, 2 penta melded i110s, 2 i130 slayings, 1 i110 slaying, mostly i130 on my left side). Are you using lock-on target for DPS phases? when you are dodging tail swipes and moving around for heat lightnings you don't want to miss those auto-attacks, as they do contribute to a major way to your DPS.

    EDIT: And there is nothing more BA than Holmganging a Wild Charge and taking 60k to face.
    (1)

  7. #7
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
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    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Oh yea, this thread for myself is to learn to optimize even moreso simply for fun. One of the funnest parts of FCoB each week is seeing what my T10 dps is :P Our dps burns the fight pretty hard.. so at this point it's just 'how hard can we burn? myself included'

    This thread will hopefully also help out other Warriors trying to clear or just push more too.. as T10 dps check is rather daunting for a lot of new groups to FCoB. I say 200 is a good goal to shoot for for a first clear, as OT. Now with so much Ironworks and AIW, maybe that average will be increased by a bit though.

    I stand behind Imdugud when I am OT, so I only have to move for Spike Flail. I occasionally use the target lock on, but usually I don't. Once I did it, and I didn't think much of it.. and I was placed just inside the electric puddle.. it took off my Stoneskin, and I died on the opening Wild Charge Group wasn't too thrilled lol.
    (0)

  8. #8
    Player
    Ehayte's Avatar
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    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Abbul_Stonecleaver View Post
    I stand behind Imdugud when I am OT, so I only have to move for Spike Flail. I occasionally use the target lock on, but usually I don't. Once I did it, and I didn't think much of it.. and I was placed just inside the electric puddle.. it took off my Stoneskin, and I died on the opening Wild Charge Group wasn't too thrilled lol.
    Its worth learning how to use, especially for T13 mega-flares (not last phase since you are picking up tethers), T11 Gas/laser movements, and some moments in T12 though not as important. I guess this is more applicable to PS4 players, because PC players can click and strafe without losing auto attacks.
    (0)

  9. #9
    Player
    Abbul_Stonecleaver's Avatar
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    Dec 2014
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    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    The monk in my group changed his controller settings to allow him to strafe.. I've considered doing the same
    (0)

  10. #10
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Abbul_Stonecleaver View Post
    Phase 1: Simple. I just do typical OT opener. Then when Electrocharge occurs, I heavy swing, Defiance on, Infuriate, Unchained..
    Dunno if this is 100% accurate to what you do, but you should be in Defiance before the pull, pop Infuriate, then Unchained as the PLD is pulling, and then HS etc.

    Phase 2: open with Flash, Skull Sunder, Butcher Block, SE combo on Daughter, Vengeance on, Steel Cyclone, Defiance off and just go at it with SE, BB, and Fracture.
    Don't Flash, HS boss -> SS daughter -> BB son -> OP/SC/etc. More damage and all that.

    Phase 3: OT rotation until Heat Lightning, tank swap.. Would Unchained here, but Berserk isn\\'t up yet, so I build up stacks, and do Unchained + Berserk.. I need Defiance on probably for Crit Rip (I use ToB). Typical rotation here.
    Don't tank swap, Holmgang.

    Phase 4: I open same as P2, except no Unchained. Turning off Defiance here as me feeling fragile and scared though, but I survived. I just keep Defiance off when we get back on Imdugud and don\\'t know if it\\'s better to just Berserk here without Defiance or wait for Unchained.
    For P4, assuming you're not tanking for P3, you should have Unchained available for this. Ideally you want to be dropping Defiance when only one add is alive as it's significantly less damage. Don't play too risky in this phase as there's 3 sets of adds as opposed to the much simpler 2 in P2.

    Phase 5: Ideally, no Defiance except turning it on for Critical Rips, then turning it back off. That was not the case tonight though.
    Again, shouldn't be tanking during this phase so should never need to be in Defiance outside of Tether -> Charge.

    Other things:

    I.) As Raylan mentioned, the HP threshold for WAR in this turn isn't actually that high (you need to survive Charge and the adds, that's basically it) so swapping to STR accessories is perfectly fine.
    II.) Last phase you'll want to pool your STR pot to use with Berserk as it's the last STR pot you'll be seeing for the rest of the fight.
    III.) If you start running low on TP in the last phase, drop Fracture.
    IV.) If you did have to tank for HL -> Charge, then what you're doing is perfectly fine. Ideally, for DPS, you should never be tanking, though.
    (1)

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