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  1. #10
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Commat View Post
    100% agreed.

    HNM can be super fun if SE works on them.

    They can add a lot to the game really.

    HNM "guarding" dungeons could add to a story.
    Difficulty could make tagging the mob useless if the group does not have the skill to take it down.

    True story that no one cares about:
    In Vanilla WoW it never mattered who tagged the green dragon HNM first. Death and taxes, Drama, or Relentless were going to kill them. Why? Hammer Clan, SoJ, and Riders didn't have the skill.

    The Truth is, though, that the events were fun. Waiting for the pop, getting a chance for the kill or watching another group fail or succeed. Just really great times.
    A lot of people don't think waiting for a HNM to pop is fun and bring no challenge. Got DOT for serket got there 1hour before pop wait and see so many people trying to get it. Watch tv and see the time for next window. Goes back to game and get hands sweaty and nervous waiting for it to pop when the time of the pop goes away you go back to watch tv. When it pop you get very nervous your body start to shake when you see the name turn Red you get super happy if someone else get it your like omg there dieing time to try and steal it "Even tho that sucks if turn yellow it's anyone game not if there good people you know " i know i was when i was playing with my gf and real life friends. We got serket 5times in a row and even got roc the same 5days no good drop but great time.

    Now do i want something like that in FFXIV? no that was FFXI in ffxiv they can be 1hour repop with great challenge like you most attack each part of the Big HNM body part like old school Final fantasy which we never get in FFXI/FFXIV and i don't mean doing a attack just to get a body party i mean /target Leg attack it and each body part have a % of the HNM over HP. that would bring great challenge and fun if you break the HNM Horn first he start kicking if you break his leg he fall to the ground and does AOE range attack.

    This is what i want to see from FFXIV but does not mean you can't get idea from FFXI. I understand people don't want to waste 10hour to get item A but if everyone waste 10min to get the same item what the point? do you really feel like you did something?

    It's up to SE to make the game casual and have a great challenge to get a item but not make it hard enough that casual would turn away from. That why you can just do both BCNM and open world HNM this pretty much fix one of the issue of the OP. but it seem the person does not want to have both he/she only want it her/him way and that it.
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    Last edited by Zenaku; 08-28-2011 at 04:27 AM.
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