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  1. #21
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Thanos View Post
    Theres different degree of difficulty I mean lets take DH for example.. it can easily be more challenging.

    ie. make it so u dont just run through everything.. each and every time u go into DH u have to give ur absolute attention or u will die. Despawning mobs should be taken out etc etc
    Yes, I agree. I did not venture in DH yet so I cannot say. From what I understand people just run through mobs without fight?. Also what could add difficulty is a random factor for bosses. Either be a random boss at the end or that the boss has 2 phases and the 2nd phase is random between 2-4 different outcomes. So yeah, again after a while once you know all the different outcomes and how to fight them it gets easy, but at least it's random so you still got to pay attention.
    (0)

  2. #22
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Roaran View Post
    I think OP should post a hypothetical example of something they'd ideally want. Otherwise this is just another pointless complaint that adds no substantial meaning to the devs other than, "Do things differently"
    yea...

    but yea future raids should not let us run through the whole thing and despawning stuff.. so mindless lol
    (2)

  3. #23
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    I must admit I was really pissed about the DH situation.

    Me: Ok! We have a dungeon to plunder, let the killing commence!
    Others: Dude didn't you get the memo?
    Me: Huh? What memo?
    Others: We don't fight anything in this dungeon... We just sleep things and run away.
    Me: ...
    (8)

  4. #24
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Roaran View Post
    I think OP should post a hypothetical example of something they'd ideally want. Otherwise this is just another pointless complaint that adds no substantial meaning to the devs other than, "Do things differently"
    That would be appreciated... because challenge can be a bit subjective in that something hard for one might not be as hard for someone else. So knowing what the OP would find challenging would help the discussion and SE ultimately
    (OP mentionned HNMs from FFXI but really except them hitting very hard that they all had to be kited almost isn't what I can challenging and fun, plus like I said the hard part was getting the claim mostly)
    (1)

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    101
    Quote Originally Posted by Perrin_Aybarra View Post
    Yes, I agree. I did not venture in DH yet so I cannot say. From what I understand people just run through mobs without fight?. Also what could add difficulty is a random factor for bosses. Either be a random boss at the end or that the boss has 2 phases and the 2nd phase is random between 2-4 different outcomes. So yeah, again after a while once you know all the different outcomes and how to fight them it gets easy, but at least it's random so you still got to pay attention.
    that is an oversimplification. it takes a fair bit of coordination...who stands on what lights, sleeping mobs, dealing with the eye aoe (not usually a problem if you are quick and always stay ahead of the eye), who gets chests, killing specific mobs, sacing pull souls, listing of small nuanced things can go on...
    (2)
    Last edited by Cursive; 08-23-2011 at 02:44 AM.

  6. #26
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Tough content doesn't have to just be about fighting. Getting through a dungeon in 25 minutes is tough, even if the bosses are the easier part. Figuring out the strategies to optimise your run through the dungeon and to optimise your damage output on bosses is the tough part.

    That said, I agree we need more tough content and some 45+ minute fights would be awesome. Since Ifrit is just a fight rather than a dungeon I'm hoping this fight is longer than the usual fights we'd had.

    SE talked about company leves, I am hoping these are similar to FFXII's mark system where you'd pick up a ticket and then hunt down some challenging creature. Yoshi knows we hate standard leves so surely he has more in mind than go kill 5 marmots. The nice thing about that kind of system is it allows for open world instanced content that makes the game feel more alive.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #27
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Xenor View Post
    SE talked about company leves, I am hoping these are similar to FFXII's mark system where you'd pick up a ticket and then hunt down some challenging creature. Yoshi knows we hate standard leves so surely he has more in mind than go kill 5 marmots. The nice thing about that kind of system is it allows for open world instanced content that makes the game feel more alive.
    Yeah the leves concept in itself is really really nice I find. I like the fact that the things I am required to do and instanced so only me and my group sees it. There could be a lot developped on that. Of course right now it's boring since they are either kill X of that, find X of pages by killing mobs or examining lights. BUT to give them credits, the way it's instanced is really nice.

    I can see bigger bosses like HNM spawned in that way, with a leve activated so that only your group can engage it and no one can steal the claim.
    (0)

  8. #28
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    with the way that things currently are, batraal is tough for groups that don't have more than 1 class. Example: Gladiator with MRD and PGL at r1.
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  9. #29
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Absolute Virtue ?
    (0)

  10. #30
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Example for Roaran:

    Enter fight by clicking ??? at special location. (Can only enter once every 23 hours)(so that it can be done once a day)

    Cutscene of flying creature, I imagine something like phoenix but with 4 wings and much smaller.

    Here are the mechanics:

    Bird has 3 phases,

    1st Phase:

    Boss "lobs" fireballs (random locations) at places on the ground, these areas become zones that remain for the entire fight. They will prevent everyone from "tank and spank" it will also give mele an advantage because they can not be "lobbed" to within mele range. Standing in them causes fire damage over time. Players must avoid these.

    2nd Phase: (66%)

    In addition to the fire lobs, the boss begins fleeing from its position to a random location. Once it arrives, it "charges" for 5 seconds and emits a substantial aoe. This leaves a "ring" on the ground (hollow in the middle) that can not be stepped in. The AOE is meant to bring players into the circle. You must fight the boss inside this circle (with ever growing less space due to phase 1 skill) If someone is left outside this circle, they will need to run in to dps. (the "ring" will prevent a full archer burn pt)

    3rd Phase 33%

    The monster will do all previous skills.


    This phase is not tanked.

    Here he goes into a rage and begins to run around. (this will prevent a full mele burn party) As he runs around, he leaves a trail of fire behind him, (think a leaking gasoline tank lit on fire) so that mele can not "follow". Melee would need to anticipate his moves, spread out and hit him on the run by.

    From the fire he "poops" out, comes smaller fire elementals. these are VERY easy monsters to kill, but there is a large quantity of them. (think mage aoe fest) The tank should gather these up and have the mages aoe them down.

    Thats my quick thoughts on a boss fight.
    (13)

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