@ Chinchilla :
You said, everything i wanted to post here and more. you talkin straight out of my heart ! thanks alot for that !
it would be just sad if FFXIV gets nothing like the ground Kings and other FREE roaming HNMs like FFXI had.
/kneel
Fyobi
@ Chinchilla :
You said, everything i wanted to post here and more. you talkin straight out of my heart ! thanks alot for that !
it would be just sad if FFXIV gets nothing like the ground Kings and other FREE roaming HNMs like FFXI had.
/kneel
Fyobi
I think if we had a cap at cross classing skills to half your current lvl aka what we had in FFXI and we had a restriction on job changing mid dungeon run then we would be struggling at the current dungeons, especially when trying to do speed and/or 5 chest runs.
I 100% agree with this topic though, and I hope we get more many many bosses that require much greater organization then we have now.

If you want more difficult content do things with fewer archers and conjurers lol. Anyway it wouldnt be best to ask for more difficult content before they finish tweaking out the new battle system and job system as they have to balance the content around both of those. Once those 2 systems are at a good enough level then they can give out challenging content.


a lot of people do still struggle with the current dungeons, especially if the party isn't "optimized."I think if we had a cap at cross classing skills to half your current lvl aka what we had in FFXI and we had a restriction on job changing mid dungeon run then we would be struggling at the current dungeons, especially when trying to do speed and/or 5 chest runs.
I 100% agree with this topic though, and I hope we get more many many bosses that require much greater organization then we have now.
Healer strike is ridiculously foolish and accomplishes nothing
-1 to the OP- JJ. Does there need to be more "tough" content, sure, but there are about 100 other things they can implement before this to make this game a critical success. If the game doesn't suceed it doesn't matter that they added tough content. As mentioned, the average player struggles with the current dungeon and its been a nice challenge over the previous content. Maybe they just need a "hard mode instance" for the 100 or so players (like you) that need it on the servers. You could get a special drop (s) for your efforts. As far as tactics, I hope they expand on those as well, if nothing else this was a great beginning.
This is completely wrong. Not knowing how to do something is not difficult because once you know how to do it it becomes easy. People figured out a few ways to take down Vrtra, Kiting and using Avatars for damage, having BLM kill the adds and a Monk merit party. Or even TP burning him, but even though you knew for sure both those strategies were possible, it assured nothing, it was still difficult. Speed run was not in the least bit difficult once you did it a few times. Everyone in our LS has a bow less than a month after it came out. Thats not challenging.I disagree with the whole "not knowing is not tough content" bit because learning how to do it is part of what makes it difficult. Of course once you know what you're supposed to do it becomes easy... "Practice makes perfect". HOWEVER! I do agree with the general premise of this thread, because I would like to see SE continue to pump out a variety of content, including some very challenging stuff to sate the hunger. Therefore, +1.



Maybe 30-45 minute boss fight might be a tad steep. I do agree with your idea in general, I don't want content focused mainly on challenges, I want it focused on heavier difficulty of the content itself. The ogre and Batraal are ridiculously easy to tank, assuming everyone around you knows what they are doing. Leave challenges for the achievement system. I think to balance out better gear, I would make it based on rarity, not how fast you can get it. The idea of letting you back in anytime is a great idea, but making speed run content gives you less opportunity to enjoy the dungeon.
I would actually like a large scale raid like WoW's, where there are several bosses and a major boss at the end, all difficult, requiring strategy on each one, no time limit, and we can scale through it at a reasonable pace. Like say there are 12 bosses, your LS takes down 4 of them one night, but everyone is tired and doesn't feel like going through anymore for the night, so we continue it again the next day. You have a weeks worth of time from when you enter the dungeon to complete it, after that, it resets. Its difficult, would help cater to casual players. There would be some tweaking to be done to cater to FFXIV's system, but something similar to this would be a major approach for the game, and I am sure it would be approached more positively than negatively.

As a former hardcoreish now casual, I would like to see really hard fights that are really easy to get to. I don't want to invest hours into getting a group and getting to the event. Make fights a little more accessible and then you can go nuts on the difficulty.

- Make barbaric yawp relevant.
- Create a mechanic requiring perfect timing of diversion/decoy by the entire party.
- Improve the effectiveness of various damage types (blunt, piercing, etc) and build upon this concept. IE mobs that change damage-type resistance/immunity.
- Add dungeon traps that require precise timing and movement to circumvent.
- Require the party to split up and fight X-number of bosses concurrently.
- Dungeons where tunnels/rooms periodically change.
conviction-xiv.com



Perhaps he could have posted it different, something along the lines of:This is completely wrong. Not knowing how to do something is not difficult because once you know how to do it it becomes easy. People figured out a few ways to take down Vrtra, Kiting and using Avatars for damage, having BLM kill the adds and a Monk merit party. Or even TP burning him, but even though you knew for sure both those strategies were possible, it assured nothing, it was still difficult. Speed run was not in the least bit difficult once you did it a few times. Everyone in our LS has a bow less than a month after it came out. Thats not challenging.
For the skillful learning how to do something is part of the difficulty.
If something is exactly as hard as it was before you learned how to do it properly your still doing it wrong. xD
Also in the past in other mmos, most people just went into a raid/dungeon already knowing the situation because they use guides and walkthroughs for everything and dont figure things out themselves.
They then proceed to call stuff easy.
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