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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Example for Roaran:

    Enter fight by clicking ??? at special location. (Can only enter once every 23 hours)(so that it can be done once a day)

    Cutscene of flying creature, I imagine something like phoenix but with 4 wings and much smaller.

    Here are the mechanics:

    Bird has 3 phases,

    1st Phase:

    Boss "lobs" fireballs (random locations) at places on the ground, these areas become zones that remain for the entire fight. They will prevent everyone from "tank and spank" it will also give mele an advantage because they can not be "lobbed" to within mele range. Standing in them causes fire damage over time. Players must avoid these.

    2nd Phase: (66%)

    In addition to the fire lobs, the boss begins fleeing from its position to a random location. Once it arrives, it "charges" for 5 seconds and emits a substantial aoe. This leaves a "ring" on the ground (hollow in the middle) that can not be stepped in. The AOE is meant to bring players into the circle. You must fight the boss inside this circle (with ever growing less space due to phase 1 skill) If someone is left outside this circle, they will need to run in to dps. (the "ring" will prevent a full archer burn pt)

    3rd Phase 33%

    The monster will do all previous skills.


    This phase is not tanked.

    Here he goes into a rage and begins to run around. (this will prevent a full mele burn party) As he runs around, he leaves a trail of fire behind him, (think a leaking gasoline tank lit on fire) so that mele can not "follow". Melee would need to anticipate his moves, spread out and hit him on the run by.

    From the fire he "poops" out, comes smaller fire elementals. these are VERY easy monsters to kill, but there is a large quantity of them. (think mage aoe fest) The tank should gather these up and have the mages aoe them down.

    Thats my quick thoughts on a boss fight.
    (13)

  2. #2
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DoctorMog View Post
    Example for Roaran:

    Enter fight by clicking ??? at special location. (Can only enter once every 23 hours)(so that it can be done once a day)

    Cutscene of flying creature, I imagine something like phoenix but with 4 wings and much smaller.

    Here are the mechanics:

    Bird has 3 phases,

    1st Phase:

    Boss "lobs" fireballs (random locations) at places on the ground, these areas become zones that remain for the entire fight. They will prevent everyone from "tank and spank" it will also give mele an advantage because they can not be "lobbed" to within mele range. Standing in them causes fire damage over time. Players must avoid these.

    2nd Phase: (66%)

    In addition to the fire lobs, the boss begins fleeing from its position to a random location. Once it arrives, it "charges" for 5 seconds and emits a substantial aoe. This leaves a "ring" on the ground (hollow in the middle) that can not be stepped in. The AOE is meant to bring players into the circle. You must fight the boss inside this circle (with ever growing less space due to phase 1 skill) If someone is left outside this circle, they will need to run in to dps. (the "ring" will prevent a full archer burn pt)

    3rd Phase 33%

    The monster will do all previous skills.


    This phase is not tanked.

    Here he goes into a rage and begins to run around. (this will prevent a full mele burn party) As he runs around, he leaves a trail of fire behind him, (think a leaking gasoline tank lit on fire) so that mele can not "follow". Melee would need to anticipate his moves, spread out and hit him on the run by.

    From the fire he "poops" out, comes smaller fire elementals. these are VERY easy monsters to kill, but there is a large quantity of them. (think mage aoe fest) The tank should gather these up and have the mages aoe them down.

    Thats my quick thoughts on a boss fight.
    sounds like it would be fun, but since SE has to put a fkn timer on everything, this would NOT be fun...
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #3
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by DoctorMog View Post
    Example for Roaran:

    Enter fight by clicking ??? at special location. (Can only enter once every 23 hours)(so that it can be done once a day)

    Cutscene of flying creature, I imagine something like phoenix but with 4 wings and much smaller.

    Here are the mechanics:

    Bird has 3 phases,

    1st Phase:

    Boss "lobs" fireballs (random locations) at places on the ground, these areas become zones that remain for the entire fight. They will prevent everyone from "tank and spank" it will also give mele an advantage because they can not be "lobbed" to within mele range. Standing in them causes fire damage over time. Players must avoid these.

    2nd Phase: (66%)

    In addition to the fire lobs, the boss begins fleeing from its position to a random location. Once it arrives, it "charges" for 5 seconds and emits a substantial aoe. This leaves a "ring" on the ground (hollow in the middle) that can not be stepped in. The AOE is meant to bring players into the circle. You must fight the boss inside this circle (with ever growing less space due to phase 1 skill) If someone is left outside this circle, they will need to run in to dps. (the "ring" will prevent a full archer burn pt)

    3rd Phase 33%

    The monster will do all previous skills.


    This phase is not tanked.

    Here he goes into a rage and begins to run around. (this will prevent a full mele burn party) As he runs around, he leaves a trail of fire behind him, (think a leaking gasoline tank lit on fire) so that mele can not "follow". Melee would need to anticipate his moves, spread out and hit him on the run by.

    From the fire he "poops" out, comes smaller fire elementals. these are VERY easy monsters to kill, but there is a large quantity of them. (think mage aoe fest) The tank should gather these up and have the mages aoe them down.

    Thats my quick thoughts on a boss fight.
    Sounds like hell in a handbasket to me.... (and fun!)
    (1)

  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    Example for Roaran:

    Enter fight by clicking ??? at special location. (Can only enter once every 23 hours)(so that it can be done once a day)

    Cutscene of flying creature, I imagine something like phoenix but with 4 wings and much smaller.

    Here are the mechanics:
    Interesting concept for a boss fight. Good example.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #5
    Player
    DoctorMog's Avatar
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    Limsa
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    Doctor Mog
    World
    Hyperion
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    Lancer Lv 51
    Quote Originally Posted by Rentahamster View Post
    Interesting concept for a boss fight. Good example.

    Thank you.

    I actually went to college for game design.

    Still looking for a job in the field =(

    I have a billion ideas and nobody to give them to

    /tear
    (1)
    Last edited by DoctorMog; 08-23-2011 at 04:16 AM.

  6. #6
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    Thank you.

    I actually went to college for game design.

    Still looking for a job in the field =(

    I have a billion ideas and nobody to give them to

    /tear
    I shall hire you to make my new hamster-renting video game. It's an FPS.

    Please accept my tasty bushels of alfalfa as payment.
    (3)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #7
    Player
    DoctorMog's Avatar
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    Doctor Mog
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    Hyperion
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    Lancer Lv 51
    Quote Originally Posted by Rentahamster View Post
    I shall hire you to make my new hamster-renting video game. It's an FPS.

    Please accept my tasty bushels of alfalfa as payment.
    You must work for EA!
    (1)

  8. #8
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Doc, I love this idea. Couple thoughts.
    Quote Originally Posted by DoctorMog View Post
    Example for Roaran:

    Enter fight by clicking ??? at special location. (Can only enter once every 23 hours)(so that it can be done once a day)
    I might be alone here, but I love being able to run back to back. Yes, it's a bone thrown to the casuals, because they can do the dungeon 5 times in a row on a weekend. And the hardcore crowd can run the dungeon dozens of times, potentially shortening its lifespan. But I actually enjoy refining tactics on successive runs.
    1st Phase:

    Boss "lobs" fireballs (random locations) at places on the ground, these areas become zones that remain for the entire fight. They will prevent everyone from "tank and spank" it will also give mele an advantage because they can not be "lobbed" to within mele range. Standing in them causes fire damage over time. Players must avoid these.
    Sorry for the WoW reference, but "Get out of the fire. Get out of the fire. Get out of the fire."
    2nd Phase: (66%)

    In addition to the fire lobs, the boss begins fleeing from its position to a random location. Once it arrives, it "charges" for 5 seconds and emits a substantial aoe. This leaves a "ring" on the ground (hollow in the middle) that can not be stepped in. The AOE is meant to bring players into the circle. You must fight the boss inside this circle (with ever growing less space due to phase 1 skill) If someone is left outside this circle, they will need to run in to dps. (the "ring" will prevent a full archer burn pt)
    I love this idea. Another possible option is to have the same circular wall around the NM that prevents ranged DPS. The floor outside the circle turns to lava, except for randomly spawning areas that remain as "stone" (actually just nodes). Ranged DPS can only avoid lava damage while standing on those nodes. This not only forces the ranged DPS to take damage while running to the new nodes, but also slows down their DPS while they run to new nodes. (Or they can stand within melee range and take damage that way.)

    Another option is, instead of lava causing more fire damage, mix in a different elemental damage. Maybe ice can start falling from the ceiling and spiking up from the floor. Or maybe lore says that the Phoenix is trapped in the cave by wind elementals, and the two are locked in a never ending struggle for supremacy, so Wind Elementals will spawn around the Phoenix, causing wind damage outside the circle.

    All right. I'm clearly just geeking out now. I'll shut up.
    3rd Phase 33%

    The monster will do all previous skills.


    This phase is not tanked.

    Here he goes into a rage and begins to run around. (this will prevent a full mele burn party) As he runs around, he leaves a trail of fire behind him, (think a leaking gasoline tank lit on fire) so that mele can not "follow". Melee would need to anticipate his moves, spread out and hit him on the run by.

    From the fire he "poops" out, comes smaller fire elementals. these are VERY easy monsters to kill, but there is a large quantity of them. (think mage aoe fest) The tank should gather these up and have the mages aoe them down.
    The Marauder in me takes offense, sir. Marauders can both tank and AoE those stupid little fire turds down.

    Anyway, really like the idea. And really like the idea of a varied challenge.
    (1)

  9. #9
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DoctorMog View Post
    Example for Roaran:

    Enter fight by clicking ??? at special location. (Can only enter once every 23 hours)(so that it can be done once a day)

    Cutscene of flying creature, I imagine something like phoenix but with 4 wings and much smaller.

    Here are the mechanics:

    Bird has 3 phases,

    1st Phase:

    Boss "lobs" fireballs (random locations) at places on the ground, these areas become zones that remain for the entire fight. They will prevent everyone from "tank and spank" it will also give mele an advantage because they can not be "lobbed" to within mele range. Standing in them causes fire damage over time. Players must avoid these.

    2nd Phase: (66%)

    In addition to the fire lobs, the boss begins fleeing from its position to a random location. Once it arrives, it "charges" for 5 seconds and emits a substantial aoe. This leaves a "ring" on the ground (hollow in the middle) that can not be stepped in. The AOE is meant to bring players into the circle. You must fight the boss inside this circle (with ever growing less space due to phase 1 skill) If someone is left outside this circle, they will need to run in to dps. (the "ring" will prevent a full archer burn pt)

    3rd Phase 33%

    The monster will do all previous skills.


    This phase is not tanked.

    Here he goes into a rage and begins to run around. (this will prevent a full mele burn party) As he runs around, he leaves a trail of fire behind him, (think a leaking gasoline tank lit on fire) so that mele can not "follow". Melee would need to anticipate his moves, spread out and hit him on the run by.

    From the fire he "poops" out, comes smaller fire elementals. these are VERY easy monsters to kill, but there is a large quantity of them. (think mage aoe fest) The tank should gather these up and have the mages aoe them down.

    Thats my quick thoughts on a boss fight.
    I like this idea.

    I was kinda worried at the initial post, because it mentioned timing skills. Due to the server/client relationship, "timing" is largely left up to luck and anticipating the fact that the mob is probably closer than it appears.
    (0)