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  1. #1
    Player
    Resine's Avatar
    Join Date
    Jan 2015
    Posts
    12
    Character
    Resine Haku
    World
    Odin
    Main Class
    Arcanist Lv 50

    Is NIN better job than MNK?

    I started to play this game as a SMN, but due to a lot of issues i switched to the MNK without reading much about other classes.
    I wonder if NIN is superior to MNK?
    When i look from the perspective for those 2 classes, is like
    MNK has to keep his stacks, sometimes he is not able to do it due to mechanics, losing them causes a lot of DPS loss. While NIN just casts a buff that lasts for 70seconds without worrying about anything.
    Then the MNK has to jump like crazy from flank to rear, while NIN just stays in one place. They are pretty similar when it comes to DPS
    Is there anything that i missed about MNK? It seems way more challenging without having any beneficial.
    (0)

  2. #2
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Dragon Kick, man, Dragon Kick. The Final Coil of Bahamut should be renamed to Final Coil of Dragon Kick. That ability has such batshit insane utility there, especially in T13. Like nearly all of Bahamut's attacks are magical (auto-attacks, Earthshakers and Flatten's initial hits aside). My group doesn't have a MNK (single melee with DRG) and we do fine, but it feels a lot more brutal than compared with having a MNK. Basically need to spam heals more in situations where you could omit a heal having a MNK present and then some people might need to gauge more VIT via having one more accessory on them, which cripples more of their main stat from that.
    (4)

  3. #3
    Player
    Resine's Avatar
    Join Date
    Jan 2015
    Posts
    12
    Character
    Resine Haku
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tranquil View Post
    Dragon Kick, man, Dragon Kick. The Final Coil of Bahamut should be renamed to Final Coil of Dragon Kick. That ability has such batshit insane utility there, especially in T13. Like nearly all of Bahamut's attacks are magical (auto-attacks, Earthshakers and Flatten's initial hits aside). My group doesn't have a MNK (single melee with DRG) and we do fine, but it feels a lot more brutal than compared with having a MNK. Basically need to spam heals more in situations where you could omit a heal having a MNK present and then some people might need to gauge more VIT via having one more accessory on them, which cripples more of their main stat from that.
    It sounded like MNK would be better choice just for the one dungeon in the game...
    (0)

  4. #4
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    But apart from 1 single Raid... Ninja holds up if not surpasses MNK in most instances.
    (1)

  5. #5
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    DPS wise MNK tops Ninja. The only place where MNK gets his ass handed to him in coil is T13 arguably. But the Dragon Kick though
    (1)

  6. #6
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    I've yet to see a MNK top my DPS in a viable instance.

    (0)

  7. #7
    Player
    Resine's Avatar
    Join Date
    Jan 2015
    Posts
    12
    Character
    Resine Haku
    World
    Odin
    Main Class
    Arcanist Lv 50
    Damn it, i wish someone would tell me that sooner before i did my MNK all to lvl 50 and invested all my poe/sol/cash into him... Why did i have to pick up the class, that is getting rolled over by every mechanic in this game... Like cone aoe behind the boss, say goodbye to your potency, some mechanics, say good bay to your stacks, while NIN and Lancer can laugh at my face... I hope that they will do something regard this matter, it's kinda weird that MNK is the only one that has to bear all that awful stuff.
    (0)

  8. #8
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    For me it's been the other way around, I haven't yet come across a ninja who could outdps me in T6-8 PF parties, and even my group's ninja can't outdps me, even though he has more IW equipments and 5ilvl higher weapon. But I did see a screen shot of a parse where a ninja had 613dps on T11 or T12 can't remember which it was and can't really say from personal experience as to on which or if on both those numbers would be possible, since just this week got to T11 myself and thus far we've been stuck at add phase. But in my personal opinion monk is more fun to play, since it provides challenge in greater quantities as to compared to remembering which mudra to use now, or if I should save TA for a add that comes in 30-40 seconds and use it on that.

    Been a monk for about 3 weeks now, since T10 and smn mp problems hit me hard and our other tank quit due to university so our monk swapped to tank, which left us with no monk and I thought, why not? Loving it.
    (1)
    Last edited by AniCelestine; 01-25-2015 at 11:41 PM.
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  9. #9
    Player
    Firepower's Avatar
    Join Date
    Feb 2013
    Posts
    304
    Character
    Firepower Shinryu
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Neither, Both jobs have their own unique advantages and disadvantages. I've played MNK as my main since 2.1 (was WAR from 2.0) and I picked NIN up when it was released, after getting NIN to 50 the relic quest and a few animus books I knew the job wasn't for me. Despite MNK having constant positional attacks and the need to maintain greased lightning I found that I was much more aware of my surroundings of every fight as MNK compared to NIN where every minute I was fumbling around the mudra's and trying to juggle Mutilate, Dancing edge and Shadow fang. Most of that is just because of lack of experience with the job, but I wasn't enjoying it and went back to MNK.

    DPS wise and parsers etc.. they are pretty similar, MNK still has the edge on single target damage as far as I am aware, but not by a landslide generally the longer a fight goes on MNK will start to pull away overall until the point of running out of TP, but now NIN has similar problems with the increase to TP on some of their attacks a few patches ago.

    Overall play whichever you enjoy most as this similarity will only last for a few more months, with the expansion almost only around the corner all jobs are likely to get at least one or two new traits and possibly a bunch of abilities that can change completely how they are played not to mention the balance in DPS classes is likely to be massively off what it was initially. For MNK and NIN between 40 and 50 the jobs change quite a bit: Dragon kick, GL3, Perfect balance, Kassatsu, 3rd mudra, Shadow fang and Trick attack. So between 50 and 60 there could be a similar addition to these classes which further changes how they may be played in future.
    (5)
    Last edited by Firepower; 01-26-2015 at 12:21 AM.

  10. #10
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    It didn't help NIN that their Ninjutsu magic attacks got a nerf where-as MNK got.... nothing.
    (0)

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