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  1. #1
    Player
    Resine's Avatar
    Join Date
    Jan 2015
    Posts
    12
    Character
    Resine Haku
    World
    Odin
    Main Class
    Arcanist Lv 50

    Is NIN better job than MNK?

    I started to play this game as a SMN, but due to a lot of issues i switched to the MNK without reading much about other classes.
    I wonder if NIN is superior to MNK?
    When i look from the perspective for those 2 classes, is like
    MNK has to keep his stacks, sometimes he is not able to do it due to mechanics, losing them causes a lot of DPS loss. While NIN just casts a buff that lasts for 70seconds without worrying about anything.
    Then the MNK has to jump like crazy from flank to rear, while NIN just stays in one place. They are pretty similar when it comes to DPS
    Is there anything that i missed about MNK? It seems way more challenging without having any beneficial.
    (0)

  2. #2
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Dragon Kick, man, Dragon Kick. The Final Coil of Bahamut should be renamed to Final Coil of Dragon Kick. That ability has such batshit insane utility there, especially in T13. Like nearly all of Bahamut's attacks are magical (auto-attacks, Earthshakers and Flatten's initial hits aside). My group doesn't have a MNK (single melee with DRG) and we do fine, but it feels a lot more brutal than compared with having a MNK. Basically need to spam heals more in situations where you could omit a heal having a MNK present and then some people might need to gauge more VIT via having one more accessory on them, which cripples more of their main stat from that.
    (4)

  3. #3
    Player
    Resine's Avatar
    Join Date
    Jan 2015
    Posts
    12
    Character
    Resine Haku
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tranquil View Post
    Dragon Kick, man, Dragon Kick. The Final Coil of Bahamut should be renamed to Final Coil of Dragon Kick. That ability has such batshit insane utility there, especially in T13. Like nearly all of Bahamut's attacks are magical (auto-attacks, Earthshakers and Flatten's initial hits aside). My group doesn't have a MNK (single melee with DRG) and we do fine, but it feels a lot more brutal than compared with having a MNK. Basically need to spam heals more in situations where you could omit a heal having a MNK present and then some people might need to gauge more VIT via having one more accessory on them, which cripples more of their main stat from that.
    It sounded like MNK would be better choice just for the one dungeon in the game...
    (0)

  4. #4
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    But apart from 1 single Raid... Ninja holds up if not surpasses MNK in most instances.
    (1)

  5. #5
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    DPS wise MNK tops Ninja. The only place where MNK gets his ass handed to him in coil is T13 arguably. But the Dragon Kick though
    (1)

  6. #6
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    I've yet to see a MNK top my DPS in a viable instance.

    (0)

  7. #7
    Player
    Nanaho's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    251
    Character
    Palamula Anamaleth
    World
    Faerie
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Skyl1n3 View Post
    I've yet to see a MNK top my DPS in a viable instance.
    That could just be assosiated to the fact those MNKs were bad, in a Single target DPS Race, a MNK will pull ahead by a good bit. But this requires the MNK to be very good and be able to keep his Greased lightning up. MNK is harder to keep max DPS during "most" fights, that's why they have the highest Damage potential. Where as a NIN can just plow through and don't lose too much against Jump mechanics or periods of invincibility.
    (3)

  8. #8
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nanaho View Post
    That could just be assosiated to the fact those MNKs were bad, in a Single target DPS Race, a MNK will pull ahead by a good bit. But this requires the MNK to be very good and be able to keep his Greased lightning up. MNK is harder to keep max DPS during "most" fights, that's why they have the highest Damage potential. Where as a NIN can just plow through and don't lose too much against Jump mechanics or periods of invincibility.
    It depends on the length of time invulnerability happens for. Mnks dps rises and then plateaus at max dps. Nins rises and falls with the use of trick attack usage like a sind wave. Drgs dps rises sharply and falls sharply around the use of their jumps like a sawtooth wave.

    The longer the disconnect, the more it affects all the jobs equally. I find it may favor mnk more if the have PB at certain intervals or if the disconnect allows drg to line up all their jumps (or just two) and B4B/IR.
    (0)

  9. #9
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Nanaho View Post
    That could just be assosiated to the fact those MNKs were bad, in a Single target DPS Race, a MNK will pull ahead by a good bit.
    I was on full i120 and a couple i130 augmented where-as he was on majority i120 and a couple i130 Dread gear and i130 Magitek MNK weps so I'm assuming he is some-what skilled and this is throughtout World of Darkness on all bosses, I don't think it could get much fairer than that really, and we were mostly neck and neck sometimes around +/-20 difference to eachother but apart from that not much in it.
    (0)
    Last edited by Skyl1n3; 01-27-2015 at 09:14 AM.

  10. #10
    Player
    MidlaneGod's Avatar
    Join Date
    Aug 2014
    Posts
    51
    Character
    Master Pogi
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Skyl1n3 View Post
    I was on full i120 and a couple i130 augmented where-as he was on majority i120 and a couple i130 Dread gear and i130 Magitek MNK weps so I'm assuming he is some-what skilled and this is throughtout World of Darkness on all bosses, I don't think it could get much fairer than that really, and we were mostly neck and neck sometimes around +/-20 difference to eachother but apart from that not much in it.
    Most dps perform half assed rotations on 24 man content.
    (3)
    Last edited by MidlaneGod; 01-27-2015 at 11:13 PM.

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