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  1. #121
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    843
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Talia_Hailwind View Post
    Healers tend to be bunched up due to medica, prism and such, all it takes is two mages to do the aoe sleep and lock the healers and there is nothing they can do against a twin mage LB if its cast at the same time, when two teams gang on one, this happens alot.
    There might be a slight misconception on Sacred Prism too, the reality being it only reduces physical damage. That and there's a lot of people used to bunching up on a flag in Secure. I "think" Focalization would be the healer counter to it, but I'm not sure if Cometeor actually counts as magic or unaspected.

    You have an answer to that Faq?

    Quote Originally Posted by AntiSocialPanda View Post
    morefuel
    Keep trying!
    (0)

  2. #122
    Player
    faq's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Faq Aguilera
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    If you have more than 4k hp, even a raw destruction won't kill you outright. Definitely not one Cometeor. I'm not saying it isn't powerful or that you can't use it to wipe a team, because you obviously can. I'm saying it's not as easy as one caster dropping one LB and killing an entire team. You're severely oversimplifying it, or playing really bad.

    Sure, it is different if you include damage buffs, hp buffs from the nodes and fever/high - but this is where some of the strategy comes in.
    (0)

  3. #123
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Atreus View Post
    Keep trying!
    Kids these days ... *sigh* ... I'm just gonna not respond to you, okay? It's fairly obvious you're mad and your feeling are hurt and you need to grow a pair. The only person I see tryin to go out of their way to rile someone up is you, tryhard. Lol pathetic.
    (0)

  4. #124
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by faq View Post
    If you have more than 4k hp, even a raw destruction won't kill you outright. Definitely not one Cometeor. I'm not saying it isn't powerful or that you can't use it to wipe a team, because you obviously can. I'm saying it's not as easy as one caster dropping one LB and killing an entire team. You're severely oversimplifying it, or playing really bad.

    Sure, it is different if you include damage buffs, hp buffs from the nodes and fever/high - but this is where some of the strategy comes in.
    If this is what you're saying then yes, I wholeheartedly agree. If I misinterpreted earlier, my apologies, because I thought you were saying something else.
    (0)

  5. #125
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    843
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Waves "experience" at people, tells them "you must not play", resorting to names, getting riled up because called out...

    I'm the one that's mad? Alright bud! ^^
    (3)

  6. #126
    Player
    faq's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Faq Aguilera
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I'm not sure about sacred soil or focalization - I don't believe we've ever used those as hard counters to cometeor and that is why I didn't mention them.

    Tanks get 2 ways to mitigate all damage (increase HP and heal in the case of Thrill) between LB and defensive CD as I've mentioned. And healers can generally get an emp rain after a first cometeor breaks the sleep but before a second kills some people. Obviously, if a sleep goes out and 3 caster LBs are on the same spot and cast exactly at the same time - there is almost nothing you can do besides get the tank lb up first and pray you don't die. But three casters, even in premades who are using voip, all hitting same spot at the same time is the exception, not the rule.

    You simply don't have time to countdown to cast at the same time a sleep goes out or anything like that. Sleep goes out, those LBs have to be on the floor or they will miss.
    (0)

  7. #127
    Player
    faq's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Faq Aguilera
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    On top of this ^, the nodes seem play a significant piece too. If the team casting the LBs did not get any out nodes and the team on the receiving end has the health buff - it become significantly easier to survive the spam. This has essentially caused the changes in strategy over the past few days on Aether as previously mentioned.

    Also, cometeor aside. A blm with haste, +dmg and fever can absolutely obliterate anybody in 2 haste shortened gcd's.
    (0)

  8. #128
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Red_Wolf View Post
    This is you bringing up a 1v1 issue
    No, this was me saying a Mage Caught alone. That does not mean 1 v 1. That means someone caught out of position. Period. You're the one who inferrs that they are caught alone by a single individual. Try again.

    As I said before. A Melee meeting a mage 1 v 1 should result in the Melee getting CCed, repeatedly if necessary. That can result in the melee running away in fear of the enemy team approaching. If the team is collapsing, then that's a dead melee. If the Mage was simply overextended, then no that's a dead mage and a fool.

    A mage caught out alone and killed is missposition by the mage. It's not a matter of Melee being OP. It's the rules of the game. Play by them or don't play.

    A mage being singled out by an enemy team in group play means the team should be defending their mage, as the mage's uninterrupted casts can swing a fight in their favor. It becomes a tug of war of which mages can get their casts off and which team can interrupt their mages enough to gain an advantage in the fight. That's team dynamics.

    It sounds like you don't get the basics of PvP. There will always be a rock-paper-scissors situation in PvP, if there is not, there is no team dynamic. I'm done going in circles with you on this issue.
    (1)
    Last edited by Hyrist; 02-09-2015 at 05:49 AM.

  9. #129
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Hyrist View Post
    No, this was me saying a Mage Caught alone. That does not mean 1 v 1.
    Yeah right... So you made that point to say that mages should only be concerned about interruptions when surrounded by another team? Who cares about a mage getting caught alone and surrounded by another team? Any player should die in that situation. Talk about a strawman argument.

    You have a lot to learn about PvP. This "team" dynamic in which caster shouldn't be allowed to fight against a melee on a even playing field is a theory of your own. No player should prevent 70-80% of another players abilities merely by targeting them. Spells should be interrupted by interruptions and CC alone. That's why melee have them.
    (0)

  10. #130
    Player
    MohShuvuu's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Moh Shuvuu
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Slaughter lives up to its name.

    (0)

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