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  1. #91
    Player
    faq's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Faq Aguilera
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Why are people talking about 1v1 in a thread about slaughter? There was some good discussion about the actual game mode going.
    (2)

  2. #92
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by faq View Post
    Why are people talking about 1v1 in a thread about slaughter? There was some good discussion about the actual game mode going.
    That was Red using a strawman saying that 1 v 1 dynamics (using a false-absolute as an example no less) is an indicator of poor balancing in a Team game. Probably has not played the like of DoTA or LoL from which the class/team dynamics seems to be inspired from. (Slayable objectives for buffs, empasis on teamwork above individual skill, etc.)


    I don't discriminate in my replies unless they devolve into trolling,( in which case that individual gets put on ignore list.)

    It's good to review the basics sometimes. Casters owe their overall fragility to their large potential group impact, which is true in PvE as it is in PvP. I'd be more in support of reduced cooldowns on their many safty-switches for casting (Surecast, Swift Cast, Equanimity) Then the removal or weakening of the mechanic that keeps them balanced without hefty nerfs to their performance. That level of risk/reward for those classes provides a reason for tanks to harass or peel for their DoM. Make them too independent or too low of over all impact and you lose the relevance of tanks or Magic DPS respectively.
    (5)

  3. #93
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Hyrist View Post
    stuff
    Actually, you brought up 1v1 to say that casters should only care about being interrupted when they are separated from their group. Interruptions by auto-attacks happen with the group too. And we care about both. It's a terrible mechanic. Spells should be interrupted by interruptions and CC alone.

    This is not a MOBA. Those are small teams of 4-6 people. This is a 24v24v24 three faction pvp instance.
    (0)

  4. #94
    Player
    TriksteR's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    105
    Character
    Vin Delacroix
    World
    Siren
    Main Class
    Blacksmith Lv 60
    does Flames ever lose? The last ~20 slaughter matches I've done, its always the same result, 3rd Maelstrom/2nd Adders/1st Flames. Sometimes they win by 100 points difference lol
    Also, why doesn't premades have some kind of reward penalty(reduced XP/WM) like in wolves den? (I know most players from premades are maxed rank so they don't give a flying duck about it but still)
    (0)

  5. #95
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by TriksteR View Post
    does Flames ever lose? The last ~20 slaughter matches I've done, its always the same result, 3rd Maelstrom/2nd Adders/1st Flames. Sometimes they win by 100 points difference lol
    Also, why doesn't premades have some kind of reward penalty(reduced XP/WM) like in wolves den? (I know most players from premades are maxed rank so they don't give a flying duck about it but still)
    There shouldn't be a penalty for premades.
    (2)

  6. #96
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Red_Wolf View Post
    Actually,
    It was you who brought up 1 v 1. Period. I checked you for applying 1 v 1 player matters to a team game, and also checked your assumption that a mage versus a melee is an automatic loss for a mage, which you are still blatantly incorrect as you should never assume the encounter results in a deathmatch. A mage that engages a melee at a disadvantage is foolish. A Melee caught by a mage off guard alone is a similar fool.

    MOBA was just an example of the inspiration. This is still a team game with controlled participation. You may have had an argument if this was open world PvP but it is not. However many of the universal PvP issues still apply and SE intelligently checked them by giving Mages a clear vulnerability for their otherwise massive impact. They also checked it by giving Bards a damage Sweetspot within the gap-close distance of melees.

    Many of your complaints come from the gripe that you get focused as a mage - my recommendation to you is not to play one in PvP if it bothers you as much or, alternatively, get pocket tank. The difference between queuing alone and queuing with even one friend is night and day in my experience - and this is speaking as a Scholar healer as well. Having someone to protect who also protects you gives you a strong level of stability in the chaos of what's going on.

    Otherwise, you have more tools to address an opponent than any other class type and the highest potential impact on any match. (Especially healers in frontline because they come at a premium.) It would take an entire restructuring of PvP party mechanics from the ground up to balance Mages for lack of interrupts. I honestly don't see Mages as a whole actually desiring what the trade off would be to remove the interrupt mechanic.

    I see the balancing reasons for the interrupts and what it adds to the party dynamics. I'm not telling you not to be frustrated by the mechanic, but it is the mechanic that holds the classes together. What you are asking for, is an entirely new and different PvP system - that's unlikely to happen as what we have now is popular - more so in Japan than EU/NA but that's enough to keep from a complete reformation.


    On a sidenote, Adders made a pretty strong showing last night when I got on.
    (2)

  7. #97
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    I'm on the fence with slaughter. 50/50. If we had a better map designed specifically for it (with covers, elevations, multiple paths), it would most likely be a lot more enjoyable and balanced.
    (0)

  8. #98
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    I like Slaughter a lot, but caster LBs are a joke. Make them actually dodgeable or severely reduce the damage they deal. By the time you see the circle, it's usually too late to avoid being hit, and that really shouldn't be the case, especially when they have the ability to Sleep you before casting it. That it's virtually impossible to get out of an LB even without any status effects is a joke.
    (0)

  9. #99
    Player
    faq's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Faq Aguilera
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Riepah View Post
    snip
    I think you're exaggerating both the damage and simplicity of caster LBs. One caster LB literally does nothing, even with a well timed sleep to ensure it hits. You need a minimum of 3 LBs to hit to assure you're going to take out a target. Much easier said than done, not to mention how easy they are to counter with defensive LBs.

    The real problem arises when you realize that getting 3 kills with caster LBs instantly gives you a full LB bar causing the snowball effect, as Synnove mentioned earlier.

    The more I play of the mode, especially with the drastic changes is strategy over the past 2 days, the more I start to think it is actually a much better mode than it appears at first glance.
    (0)

  10. #100
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by faq View Post
    Snip
    You must not FL much.
    (0)

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