Quote Originally Posted by faq View Post
Why are people talking about 1v1 in a thread about slaughter? There was some good discussion about the actual game mode going.
That was Red using a strawman saying that 1 v 1 dynamics (using a false-absolute as an example no less) is an indicator of poor balancing in a Team game. Probably has not played the like of DoTA or LoL from which the class/team dynamics seems to be inspired from. (Slayable objectives for buffs, empasis on teamwork above individual skill, etc.)


I don't discriminate in my replies unless they devolve into trolling,( in which case that individual gets put on ignore list.)

It's good to review the basics sometimes. Casters owe their overall fragility to their large potential group impact, which is true in PvE as it is in PvP. I'd be more in support of reduced cooldowns on their many safty-switches for casting (Surecast, Swift Cast, Equanimity) Then the removal or weakening of the mechanic that keeps them balanced without hefty nerfs to their performance. That level of risk/reward for those classes provides a reason for tanks to harass or peel for their DoM. Make them too independent or too low of over all impact and you lose the relevance of tanks or Magic DPS respectively.