Guys, here are my thoughts about your argument. Yes, melee OWN mages 1v1. However, melee suffer in zerg type situations in ALL games. Particularly in this game because of the way the game is designed. The game is designed so that mages do 10% more damage to melee than they do to other mages. Similarly melee do 10% more damage to mages. Melee typically do more single target damage to begin with making them better against a single target. Similar mages do better AoE damage and do much better against larger groups. Therefore in a 1v1 situation the melee will dominate due to the interrupt mechanic and mages are going to dominate large mass scale zerg content. The only way to counter that is to have an entire alliance of melee charging in and killing mages. Which would actually work but people don't like taking risks to find out... plus its hard to coordinate. You are both right. The imbalance is not in the classes its in the play style and player behavior. The classes themselves don't really need to be changed. People just need to try something different