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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I can respect the perspective (although I don't agree with all of Synnovus's points) and I've already agreed that more incentive can be made. But the commentary about defensive and offensive cooldowns doesn't really make sense - as it takes multiple Cometeors to outright kill a player - As opposed to Raw Destruction which can outright kill a non-vit geared or non-buffed squishy.

    And you can't use those skills to prevent Raw Destruction on an alliance member either (Stun works equally on both types.)

    Again, I did mention that I was more of a problem with people stacking, Cometeor than it is the skill itself. Attacking Cometeor on the basis of the fact that it's an AoE skill is attacking AoE Damage vs AoE healing in its entirety. You can make the exact same argument for Flare, Fire II, Sleep, etc. The problem only becomes profound once you start talking that second and third Cometeor coming down without any ability to evade it due to being CCed for the first. I think the ease of that discouraged class diversity.
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  2. #2
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    893
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hyrist View Post
    sofullofsnip
    I mean... you don't have to agree with him, but I'm pretty sure he is part of a premade that's run Slaughter more frequently and successfully than anyone lol. He'd know more than any of us where the incentive is and what works.

    What exactly doesn't make sense? It taking more than one to kill someone isn't the point. CC'ing a crowd (which there are many of) and using them all isn't exactly rocket science. Just saying Cometeors don't care what party the targets are in, so why does Aegis Boon have to?
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