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  1. #11
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    893
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hyrist View Post
    snip
    Team deathmatch is forward and to the point, yes, but depth aside, there still isn't a whole lot of reason to bring certain jobs in 72-man.

    Adrenaline's SE's way of speeding the game up. Alright, that's great. Nothing really needs a nerf and everyone has access to their own adrenaline, except they aren't made equal, and here's why:

    Aegis Boon (tank): your party only, not alliance
    Healer adrenaline: your party only, not alliance
    Cometeor: doesn't care what party you're in

    Does it seem like something's a bit favored there? You can read the signs, make the plays, and pop Testudo and Aegis Boon at the perfect time, but your pro play only saves 8. The other 16 are on their own. That's just one reason 24-man Slaughter plays out better. I don't particularly like Adrenaline and think party-based LB was better, but it does have potential to be more balanced.

    Synnovus explained it very well, especially about the lack of incentive to leave the middle.
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    Last edited by Atreus; 02-06-2015 at 09:38 AM. Reason: Grammar