Quote Originally Posted by Hyrist View Post
Slaughter holds depth to it. It needs refinement, yes. However that Refinement is reliant just as much on the aspect on how players are playing the mode as it is on balance adjustments to the content. In my experience thus far PvP's lack of depth has more to do with players herding into crowd mentalities rather than work on the strategies that are in place. Cometeor spam is useful because players all hurtle together - when the mechanics of Frontline benefit most when the players spread to other objectives and function as three separate units.

Can we blame SE for the poor utility use of its players and those who capitalize on it? Malestrom in the morning is so dynamically different than Malestrom in the evening because of how much easier it is to focus objectives and get the appropriate roles. I think both need to be addressed.
Right again. I'm not faulting SE for Slaughter though. It's like you said, it has a deeper level to it but most people are incapable of seeing it. My general problems with PvP is outside of Slaughter, the typical: casters being interrupted all the time, blah blah blah, etc. It's been said a dozen times. But I will say those LBs need a nerf lol.