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  1. #1
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hyrist View Post
    Slaughter holds depth to it. It needs refinement, yes. However that Refinement is reliant just as much on the aspect on how players are playing the mode as it is on balance adjustments to the content. In my experience thus far PvP's lack of depth has more to do with players herding into crowd mentalities rather than work on the strategies that are in place. Cometeor spam is useful because players all hurtle together - when the mechanics of Frontline benefit most when the players spread to other objectives and function as three separate units.

    Can we blame SE for the poor utility use of its players and those who capitalize on it? Malestrom in the morning is so dynamically different than Malestrom in the evening because of how much easier it is to focus objectives and get the appropriate roles. I think both need to be addressed.
    Right again. I'm not faulting SE for Slaughter though. It's like you said, it has a deeper level to it but most people are incapable of seeing it. My general problems with PvP is outside of Slaughter, the typical: casters being interrupted all the time, blah blah blah, etc. It's been said a dozen times. But I will say those LBs need a nerf lol.
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  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AntiSocialPanda View Post
    <snip>
    If we're going to make cast interruption more difficult, then we're going to have to make casting weaker across the board. Range is the safety measure of all mages and one you remove the immediate threat of being interrupted once that distance is closed, you're going to invalidate a lot of Melee further than they already feel. In circumstances in which melee feel a if they can't over-extend, mages already stand to have a most significant advantage. The only times in which cast interruption becomes a major issue is when a Mage is caught alone with their cooldowns down - which shouldn't ever happen in a team-based game and, in my humble opinion, that's the fault of the players, not the system.
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  3. #3
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Hyrist View Post
    The only times in which cast interruption becomes a major issue is when a Mage is caught alone with their cooldowns down - which shouldn't ever happen in a team-based game and, in my humble opinion, that's the fault of the players, not the system.
    So anytime a caster is caught alone against a melee it should be a free kill? No bias there.

    BTW, in order for cast interruptions to become "more" difficult they have to be difficult to begin with. You auto-attacking does not qualify.
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    Last edited by Red_Wolf; 02-06-2015 at 07:26 AM.

  4. #4
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Red_Wolf View Post
    So anytime a caster is caught alone against a melee it should be a free kill? No bias there.
    If it's a free kill the caster is doing something wrong. Every one has a bind and/or a sleep available to them, most of them instant or have a cooldown to become instant, some of them are on insane duration. An isolated melee vs an Isolated caster should mean either a free kill for the Caster's team due to chain CC or a free escape on behalf of the caster.
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    Last edited by Hyrist; 02-06-2015 at 07:54 AM.

  5. #5
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Hyrist View Post
    If it's a free kill the caster is doing something wrong. Every one has a bind and a sleep available to them, most of them instant or have a cooldown to become instant, some of them are on insane duration.
    Or... not. Are you not going to use Purify? If so thanks I guess. I get to run away instead of trying to kill you. Wow, I showed you!

    Why do I have to run away as a caster? That is your bias. Melee already have enough advantages. You can attack on the move. You can interrupt while simply using your best burst DPS rotation. A skilled caster should be able to kite and kill you.
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  6. #6
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Red_Wolf View Post
    Or... not. Are you not going to use Purify? If so thanks I guess. I get to run away instead of trying to kill you. Wow, I showed you!

    Why do I have to run away as a caster? That is your bias. Melee already have enough advantages. You can attack on the move. You can interrupt while simply using your best burst DPS rotation. A skilled caster should be able to kite and kill you.
    I'm not going to get into a one on one skill opinion debate on you on a team game.

    It is a team game, not much difference than a Moba, and you're arguing that a support should be able to kill the AD carry flat out. No, just no. Play to the game's mechanics or don't play.

    And skilled Caster class (read Summoner or Black Mage), in fact, can kill a Melee one on one. It depends who gets the drop on who first. (obviously it's a lot more complicated than that but you do Catster DPS a discredit to think it's an automatic free kill melee.)

    Quote Originally Posted by TheWaywardWind View Post
    Intentional or not, you confuse rage with disappointment, which only makes me even more disappointed.
    All caps does not infer disappointment, but rage. The disappointment, sir, is mine.
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    Last edited by Hyrist; 02-06-2015 at 08:39 AM.

  7. #7
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Hyrist View Post
    I'm not going to get into a one on one skill opinion debate on you on a team game.

    It is a team game, not much difference than a Moba, and you're arguing that a support should be able to kill the AD carry flat out. No, just no. Play to the game's mechanics or don't play.

    And skilled Caster class (read Summoner or Black Mage), in fact, can kill a Melee one on one. It depends who gets the drop on who first. (obviously it's a lot more complicated than that but you do Catster DPS a discredit to think it's an automatic free kill melee.)
    I believe I am playing. Every night as a matter of fact.

    If you die to caster one on one as a melee then you are awful. Plain and simple. You've already admitted how OP they are in this situation. You can't just backtrack now and talk about this optimal situation. It's a free kill. And that bias and ego on how game mechanics "should be" is what is causing a lot of melee trouble in Slaughter. They just aren't used to having to play defensively at all.

    I think all melee players want to be able kill casters 1v1 and have their LB AoE's nerfed to the ground so they can kill them in Slaughter just as easy. I've seen so many melee players cry over this. You can't have it all!
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    Last edited by Red_Wolf; 02-07-2015 at 12:50 AM.

  8. #8
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Hyrist View Post


    All caps does not infer disappointment, but rage. The disappointment, sir, is mine.
    This is an overarching generalization only true to you. Again, son. I am dissapoint.
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