Slaughter... What do you think?

Hyrist said:Player 02-06-2015 06:09 AM When you brake it down into brass taxes. This is a matter of opinions.
You're arguing a preference against emphasis into the center area - where that very well be the design intent. I'm pointing out tactics that display how deviating from the baseline mental stragity actually is helpful for success in spite of the center-focus.
What makes your tactic or my tactic work all boils down to execution. Even if you succeed in securing kills on the returning camp, you risk overextending yourself to the third team and getting wiped by them. My team's done this before and it wound up handing the win to the team who went and got the outside mobs.
Tactical arguments aside my debate is that the reason why the mode feels too one-dimensional is that people are just figuring out tactics to win as I said before, the Meta is fresh. I agree on the point that more emphasis on the exterior will help flush out more tactics than the ones that are available. What I am asking for is time to figure out where exactly those adjustments should go as we've just gotten this new thing.
For example, one way to add more value to the exterior mobs is to prevent that buff from wearing off on death. Therefore, even if you do get killed on the return, you still have to worry about the long term consequences of a team grabbing two stacks of the offensive buff. It all depends on how the gameplay settles, and it hasn't yet.
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