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  1. #31
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Atreus View Post
    Interesting...
    Nope ...
    (0)

  2. #32
    Player
    KarmaBum's Avatar
    Join Date
    Dec 2013
    Posts
    204
    Character
    Gwen Dolyn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Atreus View Post
    Interesting...
    Good catch.
    (2)
    Gilgamesh Server • http://www.aureusknights.com

  3. #33
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I think people aren't grasping the full scope of 72 Slaughter, honestly.

    The Alpha (a) bots on the 3 exterior Bases are worth 15 Points Each Plus a Team Wide damage buff. Technically, you could abandon mid entirely after the first add (y) and rack up 45 kills worth of points by taking all 3 of the side objectives. iirc the center one is worth about 30 plus a hp/mp buff, so you actually make out better overall prioritizing the side objectives and attempting to take 2.

    The problem is co-coordinating your team to do this and the center winds up being a clustered mess of feeding kills to CC/Cometeror combos.

    It's actually that lack of cohesive teamwork that makes 24 man slaughter feel so much better as it's there is a lot easier time working with 7 others, than 23 others to work together.

    Slaughter is objective based. It's just that players do not value the objectives as much as they should. It's a new mode though so it might catch after people become more accustomed to it.
    (1)

  4. #34
    Player
    DividedSky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Sneak Ers
    World
    Hyperion
    Main Class
    Botanist Lv 50
    I think they should get rid of the second hp/mp node in center forcing people to take side nodes and not camp mid. That is part of the problem. Or open the game with three side nodes and one center forcing a split from the start. Make mid worth the exact same as side nodes. OR keep it how it is but reduce the points of the hp/mp node.
    (0)

  5. #35
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KarmaBum View Post
    Good catch.
    Not really. I was talking about pvp as a whole not Slaughter. Slaughter is fine.
    (0)

  6. #36
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    834
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AntiSocialPanda View Post
    Not really. I was talking about pvp as a whole not Slaughter. Slaughter is fine.
    Then why did you embolden Kisada's first line about Slaughter?

    I can overgeneralize too. Those that complain about PvP are just bad at it. See?
    (2)

  7. #37
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    All the modes have their problems but I enjoy Slaughter since I feel more like an actual healer instead of a tank in that mode. It's also simplified enough for DF so it doesn't confuse the DPS, basically go here and kill stuff. I've experienced a lot more close games then I've ever had with Secure.
    (0)

  8. #38
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Atreus View Post
    I can overgeneralize too. Those that complain about PvP are just bad at it. See?
    Melee players anyway
    (0)

  9. #39
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DividedSky View Post
    <snip>
    I like this idea. Though I think a second wave of exterior nodes will also help.

    I like the concept of rhythmically congregating in center to push for a large objective and then spreading out for the smaller ones. I do agree that the players are too focused Mid during the entirety of the match, even though that is not the best tactic, and more emphasis on the side objectives will be a way SE can assist in that.

    But in the meanwhile, spreading the word on the best tactics for 72 Person slaughter is really the best thing we as players can do in the meanwhile. It really needs to be emphasized that you're working as 3 teams of 8, not a 24 person Zerg.
    (0)

  10. #40
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Atreus View Post
    Then why did you embolden Kisada's first line about Slaughter?

    I can overgeneralize too. Those that complain about PvP are just bad at it. See?
    Because Square has shown little concern for the cares of pvpers? I dont have a problem with Slaughter, I do have a problem with Square treating us like second class citizens next to pve.
    (0)

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