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  1. #1
    Player
    DividedSky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Sneak Ers
    World
    Hyperion
    Main Class
    Botanist Lv 50
    I think they should get rid of the second hp/mp node in center forcing people to take side nodes and not camp mid. That is part of the problem. Or open the game with three side nodes and one center forcing a split from the start. Make mid worth the exact same as side nodes. OR keep it how it is but reduce the points of the hp/mp node.
    (0)

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DividedSky View Post
    <snip>
    I like this idea. Though I think a second wave of exterior nodes will also help.

    I like the concept of rhythmically congregating in center to push for a large objective and then spreading out for the smaller ones. I do agree that the players are too focused Mid during the entirety of the match, even though that is not the best tactic, and more emphasis on the side objectives will be a way SE can assist in that.

    But in the meanwhile, spreading the word on the best tactics for 72 Person slaughter is really the best thing we as players can do in the meanwhile. It really needs to be emphasized that you're working as 3 teams of 8, not a 24 person Zerg.
    (0)