Dont like it. I like secure much better. A shame queue times for Secure is abyssmal and often results in 24 man...which is BORING
Dont like it. I like secure much better. A shame queue times for Secure is abyssmal and often results in 24 man...which is BORING
I'm not fond of it. The zerging of mid seems to be Square obliging requests for a mode without objectives, without strategy or tactics. Basically deathmatch. I tried it as WHM the other day, and I could not see whether what I was doing contributed to our sucess at all. People died, they were raised and went back in the fray. It's not like Secure, where if someone dies, the enemy gains a clear advantage, and start working down other members of your team. A healer was needed and did make a difference. Here people run in, take damage, run back to the group, get healed, then run back in; rinse and repeat. The no reward in that. I tried sleeping some of the enemy team, but I don't know if that helped. Overall Slaughter has been unrewarding. I like Secure.
X vs Y vs Z is stupid imo, being doubled is insanely frustrating.
24v24 or 8v8 could be really attractive, especially with a premade ranked mode for the 8v8.
I think its having all 3 teams in one place that ruins it. Winning at the objectives (Killing the nodes and things that spawn) is meaningless in the end, because as soon as one team gets into the lead through doing so, they quickly get ganged up on by the other 2 teams until they fall behind again.
I think there should be a lot more targets spawning around the map that would force the alliances to spread out for the duration of the match, and don't have so much down time where all 72 players have a brawl in the middle!
Or, maybe the launch pads could deactivate when a certain number of players have gone in that direction (similar to how they don't allow more than 4 people to use them on the T11 trash) so the number of players that can go in each direction would be restricted. Of course, they'd need to block the ramps off too...
My experience is: people that complain about Slaughter usually are the ones sitting in mid all match not doing anything productive. I've found that if my team follows a strat we have about a 60% chance at victory, if we don't — or survive — getting double-teamed we have about an 80%. Its a horrible lagfest though, the least Square could do is disable the other teams spell effects. But I'm currently working on a solution to the LB spam, once we're able to survive that I think we'll win every time. It's been a pleasure gradually watching Adders get better at pvp and fall in love with it since I subbed. Love you guys ^^
Agreed. SE simply doesn't care. You have the ability to overhaul an entire MMORPG but not fix pvp? No. You just don't care. If nothing changes in 3.0 I'm gone. I'll come back in another year and see of things are better.Slaughter really just seems like something they jumbled together to hold us over until the next big thing comes along.
But you can kind of tell they just threw some big ideas together without any real thought on the details of actual PVP. There is no such thing as balance in this mode.
The devs have shown time and time again an unwillingness to inject basic common sense into PVP. FFXIV's PVP has immense potential, but it hardly gets the attention it deserves and as a result the people who actually enjoy or could enjoy pvp are often turned away. You can see that now with slaughter and beyond some of the immediate fixes the devs seem to be insistent that their way is the only way at the cost of people's interest (which is deteriorating). SE really needs to get the memo that you create interest by letting people actually play the game.
Interesting...
I suspect the real problem is that SE may have trouble testing 72 man content with unusual party make-ups.
A single Comeator hurts, but is survivable. 8 at once? That will kill full hp vit tanks with Buffs up.
Last edited by Ultimatecalibur; 02-06-2015 at 01:32 AM.
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