I think its having all 3 teams in one place that ruins it. Winning at the objectives (Killing the nodes and things that spawn) is meaningless in the end, because as soon as one team gets into the lead through doing so, they quickly get ganged up on by the other 2 teams until they fall behind again.

I think there should be a lot more targets spawning around the map that would force the alliances to spread out for the duration of the match, and don't have so much down time where all 72 players have a brawl in the middle!

Or, maybe the launch pads could deactivate when a certain number of players have gone in that direction (similar to how they don't allow more than 4 people to use them on the T11 trash) so the number of players that can go in each direction would be restricted. Of course, they'd need to block the ramps off too...