Quote Originally Posted by Hyrist View Post
It was you who brought up 1 v 1. Period.
No… you can’t just re-write history.
Quote Originally Posted by Hyrist View Post
The only times in which cast interruption becomes a major issue is when a Mage is caught alone with their cooldowns down - which shouldn't ever happen in a team-based game and, in my humble opinion, that's the fault of the players, not the system.
This is you bringing up a 1v1 issue and basically saying it was okay for melees to have a free kill when a caster is alone. You went even further to say one player should shut down almost all of another’s abilities and their only option should be to run away. I checked you because this is a horribly bias statement that has made all of your other comments invalid. You claim it is better for the “team”, but when it comes down to it you expect melee to be OP. In your “team” game it is okay for a melee player to run around solo and kill certain archetypes easily. So in other words please stop with this fake intellectual “team” debate.