I can respect the perspective (although I don't agree with all of Synnovus's points) and I've already agreed that more incentive can be made. But the commentary about defensive and offensive cooldowns doesn't really make sense - as it takes multiple Cometeors to outright kill a player - As opposed to Raw Destruction which can outright kill a non-vit geared or non-buffed squishy.

And you can't use those skills to prevent Raw Destruction on an alliance member either (Stun works equally on both types.)

Again, I did mention that I was more of a problem with people stacking, Cometeor than it is the skill itself. Attacking Cometeor on the basis of the fact that it's an AoE skill is attacking AoE Damage vs AoE healing in its entirety. You can make the exact same argument for Flare, Fire II, Sleep, etc. The problem only becomes profound once you start talking that second and third Cometeor coming down without any ability to evade it due to being CCed for the first. I think the ease of that discouraged class diversity.