[dev1130] Disciple of the Land Stealth Ability
This is epic win. Fixes tons of problems and makes gathering a lot less frustrating.
A -HUGE- step in the right direction for this game.
Thank you SE + Devs. I'm sure all gatherers will be overjoyed :]



			
			
				[dev1130] Disciple of the Land Stealth Ability
This is epic win. Fixes tons of problems and makes gathering a lot less frustrating.
A -HUGE- step in the right direction for this game.
Thank you SE + Devs. I'm sure all gatherers will be overjoyed :]
Mew!


			
			
				But what if the mobs are r51+? I remember many of mobs placed around gathering points are higher than r50, especially Mosshorn...
It's a good idea I suppose, though I hope they don't just walk through packs of enemies like the picture implies. Some visual stealth element would be nice.



			
			
				Oh VERY nice.
Clearly it won't avoid Notorious Monsters, but I guess they're notorious for a reason.
Also a pity that we can't use it in raids and such as a tactical option, but them are the breaks.


			
			
				"Movement speed will be reduced to walking speed."
Wow. I won't be using that much. Though I can understand stealthiness reducing movement speed it still seems a little harsh. I guess the idea is to pop the ability near a node when a mob is in the way, loot the node, get out and take the ability off.
Technically we should learn the ability for rank 60 and below mobs at rank 48, but the same could be said for Lay of the Land and other scan abilities. Gathering rank cap really should be 45 because content beyond that hasn't been added.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com


			
			
				Think it needs a Rank V version that goes up to level 60 an below mobs, obtained at level 48 but very nice for the DoL,
(Though i don't know how often players need to look around the areas with L50+ mobs for gathering locations, so i could be totally wrong with that.)
But Great idea, and lol, making people walk, But I have to agree with Sephr, I'm hoping for some visual effect, just not us looking transparent please, dark smoky effect over the character maybe?



			
			
				What rank are the Efts at Treespeak? The ones that cover the harvesting point?
I will take walking rather than having to run away and wait for gap any day.
Cant remember rank of Kobolds at Iron Lake either, should help people doing Leves.
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You can use "xxxx Eluders" if you doesnt like the reduced speed, but it comes with other disadvantage too ;p"Movement speed will be reduced to walking speed."
Wow. I won't be using that much. Though I can understand stealthiness reducing movement speed it still seems a little harsh. I guess the idea is to pop the ability near a node when a mob is in the way, loot the node, get out and take the ability off.
Technically we should learn the ability for rank 60 and below mobs at rank 48, but the same could be said for Lay of the Land and other scan abilities. Gathering rank cap really should be 45 because content beyond that hasn't been added.


			
			
				Kobolds at Iron Lake are only in the low 40s.


			
			
				I don't think any grade 5 nodes have 50+ mobs near them other than the NMs but I thought they moved the nodes away from those.
I do wish they would have kept it consistent with Prospect, Lay of the Land and other such abilities however. Will be odd getting Coeurl Step IV when you get Lay of the Land V. It sould have been like this:
Coeurl Step I
Learned at level 1. Renders you undetectable by enemies level 10 and below.
Coeurl Step II
Learned at level 8. Renders you undetectable by enemies level 20 and below.
Coeurl Step III
Learned at level 18. Renders you undetectable by enemies level 30 and below.
Coeurl Step IV
Learned at level 28. Renders you undetectable by enemies level 40 and below.
Coeurl Step V
Learned at level 38. Renders you undetectable by enemies level 50 and below.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
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