Yes, this is another topic about hunting ideas...
My suggestion is:
Hunting will be a repeatable level 50 quest (but will have a daily lockout - like the "Deliverance" quest)
Reward: gil and few allied seals (but there is a good bonus reward for performance)
Objective: slay all hunting targets, specifically:
1 Rank S Monster
2 Rank A Monsters
3 Rank B Monsters
4 Rank C Monsters (Boss Fates)
5 Rank D Monsters (normal monsters, same of daily marks).
Each rank will award you with allied seals (based on the monster's rank)
But there is a catch: You will only see the higher rank monsters only after to kill the lower rank. For example: To see your rank C monsters, you need to slay all 5 Rank D monsters.
While you don't see your monsters, you can't earn allied seals for kill them. For exemple: even if beat a Rank S you can't earn any allied seals if the monster's name doesn't appear in your hunting list (because you doesn't cleared Rank A list).
But you can call for help and share your hunting list with other players (up to 7 players). Doing this, if a player kill a monster in your list this will count for your quest progression.
For exemple: Meiko shared your hunting list with Lovarion. Lovarion finds and kill a Rank D monster in Meiko's list (but Meiko didn't participate). The monster will be considered killed by Meiko (for quest progression only).
But there is a cost: you also share your reward. If you kill the monster alone you will earn 100% of seals reward. If you fight alongside your partners, you will receive only 50% of seals (the other half will be shared with all participants of fight, but only if you shared your hunting list monster with them).
If you don't participate of fight, you don't earn anything (but the kill still count in your quest progression).
To prevent a player to earning good quest rewards for doing nothing (he/she just pick up the quest while his/her friends kill all the quest monsters), the base reward will be low, but significantly increases with the player's performance (like the bonus rewards from the "levequests"). More monsters killed by the player, more rewards (including soldiery and poetics or even gear)
This system try to preserve the social element of hunting but A and S hunts will be more harder and more meaningful, because people that doesn't have the monster in your list doesn't have any incentive to just attack the monster. Otherside the sharing system allows to more people participate on big monsters.
Criticisms? Suggestions?
And sorry for my bad english...