Whirlwind Kick
Cooldown: 20 Secs
The monk deals a series of furious spin kicks dealing X amount of damage, and pulling all enemies towards him for 3 seconds.

The reasoning would be to help control AoE encounters. There's many times that 3 tanks can't coordinate positioning well enough and the monsters end up being too far for monk AoE. This would help the monk with whatever little AoE they already have, as well as help the raid by positioning alone.