Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 45
  1. #21
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Dervy View Post
    Who genuinely cares about naming conventions of skills and abilities? This isn't "name your new abilities lore" thread. This is a job tweaking thread.

    Also about "enraging", Estinien in the level 50 job quest became "enraged" when he was used by the power of Nidhogg. He came engulfed in a blue flame. But that isn't within the boundaries of "what a class/job is", right? Pfft.
    In smn quest line, if my memory serves me right, the guy we fighting against summons belias, yet we can't.

    In bard quest the bard we get trained by sings a hp-regeneration song but we can't.

    Even if in your job quest line is some skills it doesn't mean we should get them. Hell where's the 4th mudra for Ninjas?

    And if you are going to use the "thsee skills should come with the level cap raise" I'm pretty sure SE's deva have already all the skills and are just trying to balance the potencies of those skills they already have there.

    Like the poster before me said, they're not in control of them selves, so if we got those skills, it'd mean the game would use some random abilities instead of us still in controll of ourselves, keeping in mind FFXIV: ARR has heavy lore involvement.
    (0)
    Last edited by AniCelestine; 02-07-2015 at 11:14 PM.
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  2. #22
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by RiceisNice View Post
    And even then, having a permanent 25% crit rate is pretty damn ridiculous.
    It's not even permanent. It's a 25% bonus which only lasts for a maximum of 20 seconds only if you built your stacks up properly. As you're generating them at a much slower rate and only your last hit will receive a 25% CRT buff, it's 12.5%*20/90 = 2.52525252% average increase of CRT.

    Does that sound ridiculous? I'm a balance freak as it already is, I wouldn't want to "suggest" or "invent" something that's completely busted. That ain't me.
    (0)
    Last edited by Dervy; 02-08-2015 at 12:38 AM.

  3. #23
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dervy View Post
    It's not even permanent. It's a 25% bonus which only lasts for a maximum of 20 seconds only if you built your stacks up properly. As you're generating them at a much slower rate and only your last hit will receive a 25% CRT buff, it's 12.5%*20/90 = 2.52525252% average increase of CRT.

    Does that sound ridiculous? I'm a balance freak as it already is, I wouldn't want to "suggest" or "invent" something that's completely busted. That ain't me.
    I missed the part where you mentioned that the entire thing is limited to 20 seconds, with decimate not refreshing the stacks. My bad. Even then, you put Phlebotomize up there as an ability that can generate stacks. It already does 170 potency with no combo requirements, and it's a GCD ability.

    That, and it still misses the whole theming of DRG as far as skill names are concerned, but that's another topic.
    (0)

  4. #24
    Player
    Galdous's Avatar
    Join Date
    Nov 2014
    Posts
    231
    Character
    Galdous Tansarville
    World
    Balmung
    Main Class
    Bard Lv 60
    Quote Originally Posted by DoubleD View Post
    Bard: Rescale the Weapon damage to patch 2.3. The nerf in 2.4 is uncalled for.
    Give them skill to apply own piercing debuff because too reliant on dragoon. Abolish debuff for paeon / ballad. It isn't necessary with the WD difference.
    Bards do not need a buff. Weapon damage right now is fine. The nerf was necessary and will remain necessary to prevent bards from being OP like they were in 2.0. When bards falls from most played job to last then we there might be an issue.
    (0)

  5. #25
    Player
    Lu_Oxhart's Avatar
    Join Date
    Feb 2015
    Posts
    1
    Character
    Lu Oxhart
    World
    Siren
    Main Class
    Alchemist Lv 50

    Whirldwind Kick

    Whirlwind Kick
    Cooldown: 20 Secs
    The monk deals a series of furious spin kicks dealing X amount of damage, and pulling all enemies towards him for 3 seconds.

    The reasoning would be to help control AoE encounters. There's many times that 3 tanks can't coordinate positioning well enough and the monsters end up being too far for monk AoE. This would help the monk with whatever little AoE they already have, as well as help the raid by positioning alone.
    (0)

  6. #26
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Galdous View Post
    Bards do not need a buff. Weapon damage right now is fine. The nerf was necessary and will remain necessary to prevent bards from being OP like they were in 2.0. When bards falls from most played job to last then we there might be an issue.
    If Bards did 50% the damage they do now, people would still use them for their songs, but would you call it fair? The FCoB isn't the only content in the game, you know... And Bards were never OP anyway, it was melee classes who were too weak.
    (0)

  7. #27
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Galdous View Post
    Bards do not need a buff. Weapon damage right now is fine. The nerf was necessary and will remain necessary to prevent bards from being OP like they were in 2.0. When bards falls from most played job to last then we there might be an issue.
    The gap is going to widen as potential dps increases, since they're always behind a set percentage. What was a 325/400 difference is now a 350/450 difference. With the upcoming expansion and 10 level increases, if this trend were to follow, we'd see bards pulling 600 on average, with everyone else doing 760+. Granted I'm pulling numbers out of my arse, but you can see the numerical gap widening per ilvl/content increase.

    Quote Originally Posted by Hammerfist View Post
    If Bards did 50% the damage they do now, people would still use them for their songs, but would you call it fair? The FCoB isn't the only content in the game, you know... And Bards were never OP anyway, it was melee classes who were too weak.
    If bards were doing 50% of the damage they do now, you'd be better off bringing another dps because you're practically forcing a scenario where a song is required (the fight is taking too long due to low dps)
    (4)

  8. #28
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Galdous View Post
    Bards do not need a buff. Weapon damage right now is fine. The nerf was necessary and will remain necessary to prevent bards from being OP like they were in 2.0. When bards falls from most played job to last then we there might be an issue.
    and then you have SMN who do just above BRD DPS without all the utility!
    YAY
    (0)

  9. #29
    Player
    DoubleD's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    101
    Character
    Double Dee
    World
    Typhon
    Main Class
    Archer Lv 60
    Quote Originally Posted by RiceisNice View Post
    The gap is going to widen as potential dps increases, since they're always behind a set percentage. What was a 325/400 difference is now a 350/450 difference. With the upcoming expansion and 10 level increases, if this trend were to follow, we'd see bards pulling 600 on average, with everyone else doing 760+. Granted I'm pulling numbers out of my arse, but you can see the numerical gap widening per ilvl/content increase.



    If bards were doing 50% of the damage they do now, you'd be better off bringing another dps because you're practically forcing a scenario where a song is required (the fight is taking too long due to low dps)
    ^ I'm going to agree with this post, but not fight a war on two fronts and am on the verge of giving up due to sheer disgust and hopelessness.

    I'm afraid bard has to accept that:
    1) Casual / Bad players who don't play bard will not advocate a buff for bard because bards out-DPS them all the time. Especially common with Melee that can't pull over 430 in FCOB.
    2) Monks don't want anybody remotely near their DPS. This is the only reason Ninjutsu was nerfed. (The Ninja TP nerf was fair TBH)
    3) DRG only want DRG buffed. They deserved their buff but will frown upon anything else getting buffed.
    4) Ninja suffered a nerf, and majority of bad DPS are indeed Ninja, so will frown upon any class getting a buff.
    5) Summoner is desperately holding on, and will frown upon any buff to any job unless they get a buff first. Which is fine and understandable.
    6) BLM is one notch ahead and I think they need a buff too. Plus I would think they would be in favor a no song penalty, but not a WD+1 buff. If a bard did get that WD+1 buff, the good BLMs would still easily out DPS good bards, but a majority of casuals will start getting out DPS'd by bards. It would encourage more "Archers" to actually sing when there is a caster in the party without the penalty. I honestly think BLM needs a slight potency increase to Thunder for increased DOT damage. This will not make them OP on 4 man dungeons IMO, but will boost their single target DPS, which I honestly think is too low.
    (2)

  10. #30
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by RiceisNice View Post
    The gap is going to widen as potential dps increases, since they're always behind a set percentage. What was a 325/400 difference is now a 350/450 difference. With the upcoming expansion and 10 level increases, if this trend were to follow, we'd see bards pulling 600 on average, with everyone else doing 760+. Granted I'm pulling numbers out of my arse, but you can see the numerical gap widening per ilvl/content increase.



    If bards were doing 50% of the damage they do now, you'd be better off bringing another dps because you're practically forcing a scenario where a song is required (the fight is taking too long due to low dps)
    That makes no sense. As long as the % is the same the gap will remain the same regardless of dps increase.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast