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  1. #1
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I'd love to see a mechanic like this for the Dragoon, or something similar.

    Lancet
    Recast: 90s
    Duration: 20s
    Using certain actions while under the effect of Lancet will grant Decimate . Each unit of Decimate increases critical hit rate by 5%. When five units are stacked, you will become Enraged. All Decimate is lost when Lancet ends.

    Heavens Dive
    Recast 90s
    Delivers an attack with a Potency of 500
    Can only be executed when Enraged. All Decimate is lost when used.
    Additional Effect: Increases target's damage taken by 10%
    Duration: 10s

    Actions that Grant Decimate:

    Chaos Thrust, Full Thrust, Phlebotomize, Jump, Spineshatter Dive, Dragonfire Dive
    (2)

  2. #2
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Dervy View Post
    Lancet
    Recast: 90s
    Duration: 20s
    Using certain actions while under the effect of Lancet will grant Decimate . Each unit of Decimate increases critical hit rate by 5%. When five units are stacked, you will become Enraged. All Decimate is lost when Lancet ends.


    Thematically this has nothing to do with a Dragoon or Lancet. This is so far and away from what Lancet always is that it will never happen, and it seems silly that you would suggest this name for this ability.

    Lancet absorbs HP, and at times MP or TP. Final Fantasy XI is the only game where you gained some sort of durational buff, but it still absorbed HP (and TP) from your Wyvern.

    Besides that, why would a Dragoon gain something called "Decimate" and why would they get "Enraged". Its thematically off, and would never be taken seriously by SE.

    Sorry, I just get annoyed when people offer up something as a balance change, or a new ability, but they ignore everything about the actual balance of the game or what the class/job is.
    (1)

  3. #3
    Player
    Reves's Avatar
    Join Date
    Nov 2014
    Posts
    15
    Character
    Orgostei Fyen
    World
    Kujata
    Main Class
    Gunbreaker Lv 90
    @VanilleFang you must be fun
    (1)

  4. #4
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by VanilleFang View Post
    stuff
    Who genuinely cares about naming conventions of skills and abilities? This isn't "name your new abilities lore" thread. This is a job tweaking thread.

    Also about "enraging", Estinien in the level 50 job quest became "enraged" when he was used by the power of Nidhogg. He came engulfed in a blue flame. But that isn't within the boundaries of "what a class/job is", right? Pfft.
    (0)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dervy View Post
    ...
    He was overwhelmed by the eye, in the same manner that Curious Gorge succumbed to his inner beast. Neither are good traits and really are not representative to what our characters have been doing (and infact the questline for warrior is about your character overcoming and controlling it...) And even then, having a permanent 25% crit rate is pretty damn ridiculous. And VanilleFang has a point with trying to keep the theme of FF in line. What if we had spells like Cure actually cure status aliments instead of healing hp? To anyone that doesn't play FF, it'd be fine, but it's pretty...weird otherwise to veterans of the franchise.

    I understand that this is suppose to be a "fun thread" I guess? It's just that a good amount of these changes are outright overpowered or ridiculous, especially abolishing the damage penalty on paeon and ballad for bards.
    (0)

  6. #6
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Dervy View Post
    Who genuinely cares about naming conventions of skills and abilities? This isn't "name your new abilities lore" thread. This is a job tweaking thread.

    Also about "enraging", Estinien in the level 50 job quest became "enraged" when he was used by the power of Nidhogg. He came engulfed in a blue flame. But that isn't within the boundaries of "what a class/job is", right? Pfft.
    In smn quest line, if my memory serves me right, the guy we fighting against summons belias, yet we can't.

    In bard quest the bard we get trained by sings a hp-regeneration song but we can't.

    Even if in your job quest line is some skills it doesn't mean we should get them. Hell where's the 4th mudra for Ninjas?

    And if you are going to use the "thsee skills should come with the level cap raise" I'm pretty sure SE's deva have already all the skills and are just trying to balance the potencies of those skills they already have there.

    Like the poster before me said, they're not in control of them selves, so if we got those skills, it'd mean the game would use some random abilities instead of us still in controll of ourselves, keeping in mind FFXIV: ARR has heavy lore involvement.
    (0)
    Last edited by AniCelestine; 02-07-2015 at 11:14 PM.
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  7. #7
    Player
    Lu_Oxhart's Avatar
    Join Date
    Feb 2015
    Posts
    1
    Character
    Lu Oxhart
    World
    Siren
    Main Class
    Alchemist Lv 50

    Whirldwind Kick

    Whirlwind Kick
    Cooldown: 20 Secs
    The monk deals a series of furious spin kicks dealing X amount of damage, and pulling all enemies towards him for 3 seconds.

    The reasoning would be to help control AoE encounters. There's many times that 3 tanks can't coordinate positioning well enough and the monsters end up being too far for monk AoE. This would help the monk with whatever little AoE they already have, as well as help the raid by positioning alone.
    (0)

  8. #8
    Player
    Mezlabor's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Serra Seila
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Id like to see a lowered cd for elusive jump.
    (0)