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  1. #11
    Player
    DoubleD's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    101
    Character
    Double Dee
    World
    Typhon
    Main Class
    Archer Lv 60
    Quote Originally Posted by Deepsixeden View Post
    snip
    Pally: Shield bash off GCD would be pretty OP I think lol. I think they should make it generate enmity so it can be used more often. Let Flash do a little damage maybe. It's very inferior to overpower.

    Warrior: increasing damage dealt based on HP... hmm... other than groups that know each other or VC, I think this potentially can cause arguments with healer.
    I'm totally for the TP gain though.

    Monk: Give them same HP and Physical defense as dragoon. They don't need any more attack buffs. Maybe a little more potent AOE move (nothing on par with blm), and a ranged attack off GCD or sth.

    Dragoon: Sounds good

    Bard: Rescale the Weapon damage to patch 2.3. The nerf in 2.4 is uncalled for.
    Give them skill to apply own piercing debuff because too reliant on dragoon. Abolish debuff for paeon / ballad. It isn't necessary with the WD difference.

    Ninja - Give them same HP and Physical defense as dragoon. unnerf the Ninjutsu damage, but keep the TP nerf. The ninjitsu nerf is basically the direct result of DRGs (justified - they needed a buff) and incompetent Monks that can't do top DPS even though they have all the tools to do so complaining.

    Summoner - good idea.

    BLM - maybe give them a new DOT or something. No buff on AOE damage but Single Target damage is still quite low compared to melee. They get a lot of flack for being 'easy to play' but I think they're really hard to optimize considering all the AOEs in this game. Need to take lots of risks to maximize DPS.
    (4)
    Last edited by DoubleD; 02-04-2015 at 06:10 PM. Reason: long