"Hey guys we wiped guess we'll see you all in 3 hours from now."
Or it would simply be like WoW during Burning Crusade where you had 5-7 Shaman on standby outside the instance to swap in for when Bloodlusts were on cooldown.
(neither option is good)

Pally: Shield bash off GCD would be pretty OP I think lol. I think they should make it generate enmity so it can be used more often. Let Flash do a little damage maybe. It's very inferior to overpower.
Warrior: increasing damage dealt based on HP... hmm... other than groups that know each other or VC, I think this potentially can cause arguments with healer.
I'm totally for the TP gain though.
Monk: Give them same HP and Physical defense as dragoon. They don't need any more attack buffs. Maybe a little more potent AOE move (nothing on par with blm), and a ranged attack off GCD or sth.
Dragoon: Sounds good
Bard: Rescale the Weapon damage to patch 2.3. The nerf in 2.4 is uncalled for.
Give them skill to apply own piercing debuff because too reliant on dragoon. Abolish debuff for paeon / ballad. It isn't necessary with the WD difference.
Ninja - Give them same HP and Physical defense as dragoon. unnerf the Ninjutsu damage, but keep the TP nerf. The ninjitsu nerf is basically the direct result of DRGs (justified - they needed a buff) and incompetent Monks that can't do top DPS even though they have all the tools to do so complaining.
Summoner - good idea.
BLM - maybe give them a new DOT or something. No buff on AOE damage but Single Target damage is still quite low compared to melee. They get a lot of flack for being 'easy to play' but I think they're really hard to optimize considering all the AOEs in this game. Need to take lots of risks to maximize DPS.
Last edited by DoubleD; 02-04-2015 at 06:10 PM. Reason: long
Bards do not need a buff. Weapon damage right now is fine. The nerf was necessary and will remain necessary to prevent bards from being OP like they were in 2.0. When bards falls from most played job to last then we there might be an issue.

If Bards did 50% the damage they do now, people would still use them for their songs, but would you call it fair? The FCoB isn't the only content in the game, you know... And Bards were never OP anyway, it was melee classes who were too weak.
The gap is going to widen as potential dps increases, since they're always behind a set percentage. What was a 325/400 difference is now a 350/450 difference. With the upcoming expansion and 10 level increases, if this trend were to follow, we'd see bards pulling 600 on average, with everyone else doing 760+. Granted I'm pulling numbers out of my arse, but you can see the numerical gap widening per ilvl/content increase.
If bards were doing 50% of the damage they do now, you'd be better off bringing another dps because you're practically forcing a scenario where a song is required (the fight is taking too long due to low dps)

^ I'm going to agree with this post, but not fight a war on two fronts and am on the verge of giving up due to sheer disgust and hopelessness.The gap is going to widen as potential dps increases, since they're always behind a set percentage. What was a 325/400 difference is now a 350/450 difference. With the upcoming expansion and 10 level increases, if this trend were to follow, we'd see bards pulling 600 on average, with everyone else doing 760+. Granted I'm pulling numbers out of my arse, but you can see the numerical gap widening per ilvl/content increase.
If bards were doing 50% of the damage they do now, you'd be better off bringing another dps because you're practically forcing a scenario where a song is required (the fight is taking too long due to low dps)
I'm afraid bard has to accept that:
1) Casual / Bad players who don't play bard will not advocate a buff for bard because bards out-DPS them all the time. Especially common with Melee that can't pull over 430 in FCOB.
2) Monks don't want anybody remotely near their DPS. This is the only reason Ninjutsu was nerfed. (The Ninja TP nerf was fair TBH)
3) DRG only want DRG buffed. They deserved their buff but will frown upon anything else getting buffed.
4) Ninja suffered a nerf, and majority of bad DPS are indeed Ninja, so will frown upon any class getting a buff.
5) Summoner is desperately holding on, and will frown upon any buff to any job unless they get a buff first. Which is fine and understandable.
6) BLM is one notch ahead and I think they need a buff too. Plus I would think they would be in favor a no song penalty, but not a WD+1 buff. If a bard did get that WD+1 buff, the good BLMs would still easily out DPS good bards, but a majority of casuals will start getting out DPS'd by bards. It would encourage more "Archers" to actually sing when there is a caster in the party without the penalty. I honestly think BLM needs a slight potency increase to Thunder for increased DOT damage. This will not make them OP on 4 man dungeons IMO, but will boost their single target DPS, which I honestly think is too low.

Do you not remember when multiple bards were used in 2.0? I think that bards will have to accept only bad/casual bards will ask for buffs because any good bard is beyond an asset to any raid and group.
There is no situation where a bard is not actively sought in the game right now. For the most healthy and overplayed job the last thing ff needs is the op days of bards to be brought back into the game.

and then you have SMN who do just above BRD DPS without all the utility!
YAY

Don't be fooled people, this is just another SMN thread cleverly disguised.

Last edited by Synestr; 02-05-2015 at 03:54 PM.
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