Bards weak:Do you not remember when multiple bards were used in 2.0? I think that bards will have to accept only bad/casual bards will ask for buffs because any good bard is beyond an asset to any raid and group.
There is no situation where a bard is not actively sought in the game right now. For the most healthy and overplayed job the last thing ff needs is the op days of bards to be brought back into the game.
Frontline
4 man dungeon without Caster and WHM
3 Crystal Tower dungeons
T1-T9
All EX-Primal except Shiva
"Sent on Android device"People need to remember that a healer's job isn't to heal HP
but rather to prevent HP from reaching 0
I'm bored so why not... entertain me...
Really? I managed to keep up 3 players from an enemy team busy on me for a couple of minutes harrasing them while the rest of my team did some beatdown on their now nearly halved team.Frontline
Really? Then you have yet to see a a competant bard. Stuff melts away if played properly.4 man dungeon without Caster and WHM
Erm... derp raids that you can afk123 and still beat?3 Crystal Tower dungeons
Because being able to kite, dodge mechanics while keeping near 100% uptime dps on anything is bad why?T1-T9
Titan would love to have a word with you. What's that? Sorry didn't hear you as you was landslid down to the bottom.All EX-Primal except Shiva
One guy here didn't play bard in 2.0
Bards were melee damage without melee range. Why would you want to bring anything else (apart maybe one mage for LB ?)
The amount of bards with battle high and battle fever makes me think the contraryFrontline
As I've already said, you're losing maybe 2 minutes in a dungeon that overgearing makes stupid easy and quick. Dungeons are balanced to last 35-45 minutes for a normally geared team. whatver the composition is. If you're expecting a 15 minutes run everytime, stop doing dungeons or do them only with competent players utterly overgeared.4 man dungeon without Caster and WHM
again, +/- 5 minutes in an half an hour long dungeon. At this point it's totally irrelevant, especially considering that dps have nearly instant queues for Syrcus and WoD (compared to 5-30 minutes for tanks)3 Crystal Tower dungeons
flat out nope. Bards aren't weak there. Being able to deal with all the mechanics while still performing perfect dps will never be a weakness. Tell me that again when melees/casters can maintain their dps while feeding in T1, passing rot between casters in T2, kite in T7 (pre nerf of course...), place meteor in T9, etc etc...T1-T9
I'd love an explanation on this, considering garuda is melee's bane, titan is everyone's bane, Ifrit has dps issues due to people overgearing it (hard enrage @10%), leviathan's phase skipping is an horror, and Ramuh's mechanics being more easily handled with a kiter (SMN can do it too eventually but still)All EX-Primal except Shiva
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