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  1. #1
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    I've done the numbers etc, Ifrit does more raw damage, but every 5minsroughly (assuming you perfectly clip dots) garuda allows a little more DPS. But this is ignoring outside buffs, crit rates etc.

    At the end of the day garuda is best seen as the mp saving egi, and considering the current state SMN is in for FCOB that is what is needed. Unless the healers need MB, it will very rarely go up. Thankfully in t13 they need it otherwise I would run dry.
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    Last edited by Sanguisio; 02-04-2015 at 10:55 PM.

  2. #2
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Sanguisio View Post
    I've done the numbers etc, Ifrit does more raw damage, but every 5minsroughly (assuming you perfectly clip dots) garuda allows a little more DPS. But this is ignoring outside buffs, crit rates etc.

    At the end of the day garuda is best seen as the mp saving egi, and considering the current state SMN is in for FCOB that is what is needed. Unless the healers need MB, it will very rarely go up. Thankfully in t13 they need it otherwise I would run dry.
    Your personal DPS will be higher with Garuda, but over an extended fight, that amounts to less than what Ifrit brings, even without any slashing/blunt debuffs. I compared the two a few weeks ago over 5 minutes, doing everything I could to give an edge to Contagion such as Miasma II and Potent Poisoning Potions.

    SMN: 358
    Garuda: 135
    Total: 493

    SMN: 344
    Ifrit: 171
    Total: 515

    I've ended up with a similar gap in actual encounters as well, and my group doesn't even have a MNK. Been using Ifrit on every fight since December without issue, only getting Ballad in T13. I only use two Energy Drains in each turn, and one of them is generally a "The boss is almost dead but I can't Fester" situation.

    Quote Originally Posted by Sanguisio View Post
    Both pets AOE, aerial slash has slightly more range but that is negligible in the grand scheme of things.
    Usability aside, Aerial Slash has a small edge over Flaming Crush because of damage types as well; Ifrit's physical attacks do something like 70% the damage per potency that Garuda's magical attacks deal. Garuda's Aerial Blast is also quite a bit easier to aim than Ifrit's Inferno, although the latter is the stronger attack in this case.
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  3. #3
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Hey
    Can I ask how long the fight was, the issue with the DPS with garuda is that its ranking fluctuates depending on the length of the fight.

    Like I said around the 5minish intervals garuda does best, but the more you move away from that ifrit is best off.

    Its annoying because I've done some parsing on dummys (I know not ideal) and when I parsed 4 mins ifrit and I did more, but 5 mins garuda did more.

    Then I tried again at 8min ifrit + I did more, then again at 10mins garuda + did slightly more by that point.

    If they took contagion off garuda and gave it to SMN garuda would be a lot less viable. I know ease of use is a factor when comparing utility etc I choose to ignore things which can be overcome by practice. I have no issue using all of the pets actions and making sure they hit.
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