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  1. #1
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Please no... nothing worse than a .0001% chance for something to drop in content that takes over an hour to get a clear on (Unless you're super skilled at it then whatever). Then you gotta win the roll against 7 other people. I would quit. Lower drop rates is never the solution and it's high time an MMO developer thinks of some damn innovation.
    (2)

  2. #2
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Elusana_Celah View Post
    Please no... nothing worse than a .0001% chance for something to drop in content that takes over an hour to get a clear on (Unless you're super skilled at it then whatever). Then you gotta win the roll against 7 other people. I would quit. Lower drop rates is never the solution and it's high time an MMO developer thinks of some damn innovation.
    I have to wonder with these kinds of responses, are you just not reading the entire proposals?

    The current 100% drop system with all of it's weekly restrictions is far, far more punishing with it's RNG than any of the proposals in this thread would be.

    It's very important to understand that nobody here is simply suggesting we take the current system and then only not make it 100% drop rate. This is simply a necessary step to make a better overall system that has a proper token system and doesn't artificially restrict players from content.
    (9)
    Last edited by Ladon; 02-05-2015 at 04:25 AM.

  3. #3
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    ^Exactly. This is why my FC doesn't do stuff, there is always a couple of people left out, etc. We need more choices then just this 8 man crap.
    (7)

  4. #4
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    My friend recently came back to the game, and is atm enjoying content pre fcob. I worry about when he gets to fcob, and then there I am in another static. "hey wanna run fcob with me?" "sorry I only do that with static". I wish more than anything this would end.

    I honestly can't see how though. SE probably worry about rmt fuelled sell runs as it is, any major changes to this exclusivity on raiding would no doubt impact massively. Maybe there is a great idea out there....all I can think of, is maybe that there is a low chance to get drops, as opposed to 100% 2 drops. ppl might think twice about buying runs when loot isn't 100%, but this might agrovate players genuinely trying hard to get that weekly clear.
    (4)
    Last edited by Sessurea; 02-05-2015 at 05:29 AM.

  5. #5
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    I definitely don't want to see any more stupid low drop rates on anything in the game, for any reason. It angers me enough that they do that with primal mounts.

    That said, I also think the current raid design is stupid.

    1) Many people who are more than capable of clearing raid content do not want to hold hands with the same 7 people all the time forever. The logistics of this take a toll. Much nicer to be able to play with whoever, whenever, and limit gear in some other way.
    2) I was going to say something else, but seriously, who wants to play with the same static 8 people forever. As soon as one person quits, you have to go find someone else. If you're friends with them, it's fun until you have problems. If you're not friends, then you're playing with not-friends just for the sake of needing 8 people together, and you're basically stuck with them unless you want to risk finding yet other people. The fact that your item never drops and people can have up to like 10 jobs is more than enough to extend the life of the content to the point where it is already. You think the top FCs are doing anything in Final Coil besides selling runs at this point? Well, nope. Yet... are they still playing? Most of the player base isn't even doing Final Coil, but we're worried about extending the life of Final Coil? Better to make it easier for people to get into (who can actually do it... clearly a lot of people who aren't doing Final Coil can't do that content, but this is by no means all of the people who aren't doing Final Coils).

    Long story short, statics suck.
    (13)

  6. #6
    Player
    Senliten's Avatar
    Join Date
    Nov 2013
    Posts
    203
    Character
    Senliten Solstice
    World
    Coeurl
    Main Class
    Samurai Lv 90
    EQ has a weekly lockout
    While I can't speak for the others, I can say that the only reason people don't gripe about the lockouts in EQ, is prolly because RNG doesn't bend us over backwards and rim people sideways with class specific drops. Along with the fact raid gear is done with template drops and buying some secondary ingredient. Which has been done for quite a few expansions now (and well, that + raids being more than 8 man and the use of the DKP system). I do believe however that if FFXIV did something akin to template drops. That more people will not mind the lockout. But the system overall could use a revamp or some serious tweaking, and hopefully Alexander will be the saving grace with whatever SE plans to be changing up.
    (3)

  7. #7
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Granted FF14 only has class specific drops which I still find odd, however, casting DPS gear is usable for both blm and smn, but strange that mnk and drg are not shared in the same way, WOW casting gear is shareable with, all warlock specs, all mage specs, all priest specs but dps is normally for shadow, however thats just the armour. Accessory are usable also by balance druids, elemental shamans in terms of dps but really all casting accessories can be used by all casters.

    I still think locks outs must be preserved, I rather group up with equivalent skilled people, not a system that basically is close to pugging, doing stuff with randoms all the time, why do people want something thats akin to pugging with constant randoms all the time. Not to mention they dont realise they can build a roster of like 10-12 people for coil, just rotate people out, other mmos do this.
    (0)

  8. #8
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I think the main issue is not in the lockouts, but the fact that you have like a 1 in 14 chance of getting gear for YOUR CLASS, and a 1 in almost 140 chance of getting a specific piece. The majority of this thread seems to be favoring a TOKEN system so that you can trade in a generic item for a relevant gear piece.

    Weekly caps and lockouts isn't so bad it's just the chance of getting that gear you need or want is miniscule since it's even less with every other classes' gear. I mean Poetics just came out a little while ago, and then we got WoD that gives equivalent gear ilvl. I was fully Poetics geared by the time WoD came out with the weekly limits. That is actually IDEAL. The problem people are having is how hard it is to get to the end game content and on top of that get actual relevant drops from it and that the current system allows TWO people out of EIGHT to get ONE piece of gear a week, and then NONE of them have a chance for another week. And if it's a piece of gear they already got, and no one needs? It's just garbage and then no one has anything for the week, and they can't even try again.

    I am not an end game raider, I'd like to clear the content, some gear might be nice to get, but I'm not in a rush for it, I'm a casual, I'm laid back, I don't want the pressure of being server first and I would LOVE to go in with some of my friends who ARE end game raiders a few that even aim for Server Firsts and not have to be told "yeah, sorry, no can do, I'd be screwing over my static."
    (3)
    ~Terra-chan~

  9. #9
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    People keep bringing up lockouts in other games. In all of the other MMO's out there, you can only play and gear up one class per character. So in those MMO's, lockouts make sense.

    But in this game we have, what, 9 jobs? With more to come. Having to pick one job to gear up and barely being able to gear anything else before next patch is very frustrating. Plus it would be more beneficial even for this necessary evil static requirement if people could gear up multiple jobs and then be able to play multiple jobs when filling a missing role (without having to work on unneccessary alts).

    I am so frustrated with these patch cycles, it's getting harder and harder to want to log in. My once very active linkshell/free company is down to just me logging in every day and maybe 2 or 3 other people. Just since November, I have been in 7 statics until I finally found a group of nice people that will hopefully stick around.

    Honestly, this whole static requirement makes me rage most days. And then I wonder why I bother to play.
    (5)
    Last edited by Alipoprocks; 02-05-2015 at 08:48 AM.

  10. #10
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alipoprocks View Post
    People keep bringing up lockouts in other games. In all of the other MMO's out there, you can only play and gear up one class per character. So in those MMO's, lockouts make sense.

    But in this game we have, what, 9 jobs? With more to come. Having to pick one job to gear up and barely being able to gear anything else before next patch is very frustrating. Plus it would be more beneficial even for this necessary evil static requirement if people could gear up multiple jobs and then be able to play multiple jobs when filling a missing role (without having to work on unneccessary alts).
    You havent played other mmos then have you.

    Let me give you an example in WOW.

    Paladin class has 3 specs.

    tank - uses tank specific gear and stats.

    Retribution - melee DPS, uses STR specific gear

    Holy - healing spec, uses healing specific gear.

    Shaman class have 3 specs.

    Elemental uses caster dps specific gear

    restoration uses healing specific gear

    enhancement is a melee dps but uses a stat called agility as its main stat.

    and many more examples.

    and yet the lock out exists for it and has worked for a long time.

    Even in Rift, mages can choose from dps and healing gear, you really are skipping over some important information to make your argument look good when in fact you havent gone over that major detail ive gone over.
    (2)
    Last edited by raelgun; 02-05-2015 at 08:58 AM.

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