Issue: End Game Raid System (Lockout and Loot) engenders an extremely rigid, non-community behavior for players.
With a weekly lockout and a chance to loot all chests available only to 8 players who haven’t completed the raid for the week, Yoshi P’s current system promotes a very specific grouping of ONLY 8 Players (of specific jobs), and that’s it.
The system is inherently unfriendly towards any Free Company or Linkshell or groups of friends who have more than 8 people that want to play together.
This is *not* a request for large-scale raiding (although that would help alleviate some of the issues), as Yoshi P has spoken on that matter, but rather a call for an Improved System for Raiding in 3.0 and beyond, for the health of player base and Free Companies / Linkshells / Community in general.
As an example, in 1.0, the highest end content did not have 100% drop rate for rewards, and as a result, it did not have any Weekly Lockout. With a lower drop rate and no weekly lockout, *and* a 100% Token Drop, players were able to have LS and groups of friends with *more* than 8 people and rotate people in, so that everyone in your particular group had a chance to raid together.
This is just an example of type of method different from what we have now. I just hope for a better system in 3.0 to enable players beyond a fixed # to raid together.
Just look at each Server’s Sub-Forum here on the FF Forums and on Reddit: It’s FILLED with threads of players asking and asking and asking for Statics to join, so that they might participate in end game content together.
Currently FC and LS groups with more than 8 players have to resort to either forming another group with exactly another 8 players (of the right jobs), or those that are the “odd number out,” have to go look for static groups on their own. Players are *pushed away* from their own FC / LS / Group of Friends because of the inherent design of the Weekly Lockout and Loot System.
I sincerely hope Yoshi P and the Dev Team can consider a better Raid System in 3.0, where players can come together and raid consistently without needing exactly 8 people each week.
Perhaps it’s taking a cue from a system Yoshi P put in 1.0 for Primals (before the servers went down for 2.0):
* Low Drop Rate on the actual featured Items.
* 100% Token Drop Rate per win.
* No Weekly Lockout.
Players could earn enough Tokens (if they were unlucky with drops) to eventually trade them in for an item of their choosing from that battle.
While the current Coil chests drop something of value 100% of the time, the current Loot Pools are so gigantic and the Random Number Generator is so random, that for many, it takes MONTHS to ever get the item they wanted, let alone NEVER seeing something drop (e.g., I never got my Tank Body from T9 (nor the Sword) (never saw them drop in all the runs I did, even after Echo Buff and no lockouts). It’s almost like having a “low drop rate” system anyways.
I’m not saying the above is the ideal solution, but I do hope the Dev Team can improve upon our Raiding System now to accommodate FC / LS / Groups of Friends to be able to do end game raids together beyond just an “8 Person Static Only!” mentality.
This can only help the health of FF XIV and allow a real feeling of Community to grow in 3.0 and beyond. Thanks.