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  1. #61
    Player
    Alysanne's Avatar
    Join Date
    Nov 2014
    Posts
    21
    Character
    Alysanne Akagane
    World
    Ultros
    Main Class
    Bard Lv 70
    Most MMOs have lockouts. This games issues run much deeper.

    Smaller raids lead to less inclusiveness and undermine the FC/Guild system compared to other games.

    Vertical progression leads to only the newest raid being useful and all other content being mostly pointless.

    If you had 3 12 or 24 player raids that all dropped relevant items, you could have a lockout, a free company could do them, and people would probably be ok if they had to sit out on one of the raids to make room for someone else.

    The big 3 MMO's I played (Everquest, EQ2, and WOW) all have multiple, relevant raids of varying sizes. I am baffled by the way this game does things.

    But it's still the best cat girl simulator around, at least.
    (3)

  2. #62
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alysanne View Post
    Most MMOs have lockouts. This games issues run much deeper.

    Smaller raids lead to less inclusiveness and undermine the FC/Guild system compared to other games.

    Vertical progression leads to only the newest raid being useful and all other content being mostly pointless.

    If you had 3 12 or 24 player raids that all dropped relevant items, you could have a lockout, a free company could do them, and people would probably be ok if they had to sit out on one of the raids to make room for someone else.

    The big 3 MMO's I played (Everquest, EQ2, and WOW) all have multiple, relevant raids of varying sizes. I am baffled by the way this game does things.

    But it's still the best cat girl simulator around, at least.
    And this reminds me, the fact that we are locked to 8 people and only 8, no more, no less. It would be great to have a little bit of flexibility.
    (0)

  3. #63
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alipoprocks View Post
    Played WoW and hated it. Played Rift and Tera and Lotro and others. They all have one class per character. And don't even get me started on specs. FFXI had more specs per job than anything out there (well, maybe there are games with more specs - just making an exaggerated point). But specs=/= classes. One class per character for all those games.

    I play FF for life! or until I can't take this anymore.
    Yet you still don't get the point or didnt properly play wow, each class has 3 specs, which the very specs functions like each job in FF14, in 14 you can have PLD (tank), WHM (healer), ninja (melee dps), all of these require their own gear to fufill the role, paladins in WOW require the exact same concept, the main difference is you are locked to just 3 specs under 1 class for that character, the looting works the exact same way.

    You do not get access as a paladin main tank to healing or melee gear over others who are healing or melee main spec, these are regarded as off job or off spec gear.

    Also you can have more then 8 people, its called having a roster, most guilds in wow and rift do this, 10 man raids have like 13-15 people in the roster, this is a people problem in 14 to only have 8 and not expand and rotate people out.
    (4)

  4. #64
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    raelgun -

    There some very key aspects you are missing in your comparison to other games. These other games have proper token systems, larger raid caps, far less strict group make-ups and far less job specific loot requirements. You claim 'it works for other games' but even admit why you don't understand why it doesn't work for this game. Clearly is it not working and that is due to a combination of many things wrong with the current system.


    The issues at hand have been clearly defined by a lot of people on this thread: lockouts promote anti-social static group play and poor loot distribution. You really have not addressed either of these problems yourself while claiming the current system works. Your major resistance to the proposed changes in this thread seem to mostly amount to being concerned that you might have to join more PUGs (which doesn't even really make sense)?

    Frankly you sound like someone that has been blessed with lucky loot drops and only knowing 7 other people that play the game and have been in a solid static since ARR release. This isn't really a common scenario with a lot of people, so please understand that. There is clearly a source frustration from a lot of people and it is something that should be fixed and I think you are going to have to come up with a little better argument in this thread other than "well it works in other games" and "people might be able to get carried through raids."
    (5)

  5. #65
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    What about a coin slot system? The coins are categorized by tank heal dps coins (dps can be divided again by melee and ranged). Each turn drops coins and players can need roll them based on their roles. Then they go to a designated area and put in a coin and get a drop based on the job they are on when they push in the coins as long as the coins match the jobs role. You cannot get duplicates this way. So if you have a leg piece on you, the slot machine cannot give another leg piece. The rng is now about when, not if.

    The coins can be further tiered by grades. Gold silver and bronze to ensure the later turns provide the better reward pools. By fcob example, t10 and 11 only drop bronzes while 12 drops silver and bronze and 13 drops gold and silver. Gold slots are weapons. Silver are chest and legs and some pieces. Bronze are accessories and some feet and head pieces.

    Some pro cons is that a static can divide their loot absolutely equally while pure pug playes will have constant competition (offset by less rng once they have coins?). The number of coins needed for the slots can be adjusted to allow repeat runs? Like, first weekly kill drops a sack of 5 coins for a roll and a slot pull is 5 coins while repeat runs with non statics give out 1 coin multiple times?
    (2)

  6. #66
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by raelgun View Post
    Yet you still don't get the point or didnt properly play wow, each class has 3 specs, which the very specs functions like each job in FF14, in 14 you can have PLD (tank), WHM (healer), ninja (melee dps), all of these require their own gear to fufill the role, paladins in WOW require the exact same concept, the main difference is you are locked to just 3 specs under 1 class for that character, the looting works the exact same way.

    You do not get access as a paladin main tank to healing or melee gear over others who are healing or melee main spec, these are regarded as off job or off spec gear.

    Also you can have more then 8 people, its called having a roster, most guilds in wow and rift do this, 10 man raids have like 13-15 people in the roster, this is a people problem in 14 to only have 8 and not expand and rotate people out.
    Lol, you don't get it either. This isn't WoW and you are only talking about 3 specs versus 9 jobs.

    And I still disagree with you - these lockouts are awful. And I agree with the whole point OP was making re: the status and requirements for the one end-game raid we have in this game.

    Would be more fun if we had an end-game raid for left side gear and a raid for right side gear, like we did a year ago when ex-primals came out. That at least was more fun and gave us more fun fighting to do.
    (2)
    Last edited by Alipoprocks; 02-05-2015 at 09:33 AM.

  7. #67
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ladon View Post
    raelgun -
    The biggest complainers are the ones not doing enough, the ones that are doing fine and is working for is a lot larger then you think but stay quiet about it.

    Raid size yes, but thats all relative and can change, I prefer a large raid size but still pro lock out, this game also actually does have just as lenient make ups, but the class loot is inconsistent more then anything, blm and smn armour is shared but mnk and drg isnt yet uses the same primary stat. however RNG is still RNG

    The system exists in other mmos and people have got it to work in those, thats what you are not getting through, so whats the difference here, the playerbase cannot adapt or think out of the box to get with the system, I have provided a solution, get a roster above the size of 8 and rotate people out.

    And yes, people really do want this game to be more pug open or even more open to gain 'help' from those with experience, Ive had no issue recruiting and always get on day responses and be able to bargain when I needed to.

    What is wrong with playing with people who are on your same level, why does it always have to be 'friends', its a nice thought, but end game is mostly testing your self in coordination as well.

    Anti social to whom, thats not for you to decide, social interactions is defined by people themselves that are interacting with each other directly, not you or any outsider. If people want to just stick with their end game group, let them, thats not bad in anyway, stop using that as an excuse, they may actually prefer it.

    Also to samantha, 9 jobs, not every one plays 9 jobs, very few people bother with 9 jobs, so how is that representative, also I use wow as an example as a lot of the systems here is extremely similar to it.
    (3)
    Last edited by raelgun; 02-05-2015 at 09:40 AM.

  8. #68
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by raelgun View Post
    The biggest complainers are the ones not doing enough, the ones that are doing fine and is working for is a lot larger then you think but stay quiet about it.

    Raid size yes, but thats all relative and can change, I prefer a large raid size but still pro lock out, this game also actually does have just as lenient make ups, but the class loot is inconsistent more then anything, blm and smn armour is shared but mnk and drg isnt yet uses the same primary stat.

    The system exists in other mmos and people have got it to work in those, thats what you are not getting through, so whats the difference here, the playerbase cannot adapt or think out of the box to get with the system, I have provided a solution, get a roster above the size of 8 and rotate people out.
    I am glad it is so easy for you to get a roster big enough to rotate. I am seeing people quit or take a break from this game so often it has been a very tall task to get enough people.
    (1)

  9. #69
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by raelgun View Post
    Also you can have more then 8 people, its called having a roster, most guilds in wow and rift do this, 10 man raids have like 13-15 people in the roster, this is a people problem in 14 to only have 8 and not expand and rotate people out.
    ----
    The system exists in other mmos and people have got it to work in those, thats what you are not getting through, so whats the difference here, the playerbase cannot adapt or think out of the box to get with the system, I have provided a solution, get a roster above the size of 8 and rotate people out.
    The issue with this is those "other" people are "alternates" so if someone cannot make a raid night, you take his understudy. That's only if someone can't make a raid night and most people try to be pretty punctual for them. I've known people who are always left out in this situation in MMOs and they get told "oh yeah, you're in the group" but never actually see the content they signed up for.

    Quote Originally Posted by raelgun View Post
    Anti social to whom, thats not for you to decide, social interactions is defined by people themselves, not you or any outsider.
    I think the above is fairly anti-social and exclusive, and even pretty mean because it's always the core group that gets in, and backups never see anything. I work shift work and I prefer to be casual so the endgame raid scene it's out of my league, but really, your suggestion isn't a solution. Maybe some people would be nice enough to actually swap out, but a lot of people will stick with the core that has the actual experience already instead of rotating in extras.
    (5)
    ~Terra-chan~

  10. #70
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by raelgun View Post
    The biggest complainers are the ones not doing enough, the ones that are doing fine and is working for is a lot larger then you think but stay quiet about it.

    Raid size yes, but thats all relative and can change, I prefer a large raid size but still pro lock out, this game also actually does have just as lenient make ups, but the class loot is inconsistent more then anything, blm and smn armour is shared but mnk and drg isnt yet uses the same primary stat.


    The system exists in other mmos and people have got it to work in those, thats what you are not getting through, so whats the difference here, the playerbase cannot adapt or think out of the box to get with the system, I have provided a solution, get a roster above the size of 8 and rotate people out.
    How the hell do you expect players to adapt when the system restricts you to a VERY SPECIFIC SYSTEM. You go in with your 8 man static. You get some randomly generated loot. You wait another week to do it again. What is 'thinking out of the box' going to get me? How about you provide some actual examples rather than just throwing out these generic suggestions like "players need to adapt" or "think outside the box."

    And really, don't even bring in this silent majority BS. You have no idea what their stance is and I can easily claim they agree with my side rather than your side. Completely pointless.

    And you are wrong, this specific system has NOT even existed in another MMO. Another MMO has never restricted players to weekly caps with just 8 people, such a high number of different jobs all without a token system. You are just taking bits and pieces from other MMOs, forming your own system in mind and claiming it has always worked.

    I mean come on! Listen to yourself!

    Raid size is relative? Relative to what?
    The game actually has lenient makeup? Not with 8 player limitations it doesn't.
    Some armor is shared, weapons are not. Convenient to forget this little aspect but oh I guess it's completely fine if a Dragoon lance drops 4 weeks in a row and you don't even have a dragoon in your static.
    Why are you pro-lockout? What exactly do you gain from this system?
    (8)

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