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  1. #1
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by kyuven View Post
    ...the armoire already basically works on this principle...I doubt we'll be seeing this until...
    You see, the difference is, the physical item wouldn't be stored. Whereas the Armoire is legitimate storage.

    I imagine that would make a huge, net difference on server-taxation.

    Quote Originally Posted by Kio View Post
    I'd really love to have some sort of fashionista NPC...you can go to to "try on"...all gear in the game...
    See, with the Glamour Book, you could have both! The Glamour Book could be a database which contains all wearable item-ID's.

    Containing all item-ID's wouldn't be a problem since, plausibly, the ability to unlock every item-ID on a single character would have to be present to implement the book in general.

    If you haven't "unlocked" an item in the book, you could still Try On, the item's glamour-icon would just be grayed out.

    You could even have a "Book Keeper" NPC, since we have enough Fashionista-attitude with the Aesthetician lol!

    Would be fun to have the Book Keeper be an early Astrologian glimpse (perhaps a female Au Ra, wears their AF).
    (2)

  2. #2
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by BigPapaSmurf View Post
    You see, the difference is, the physical item wouldn't be stored. Whereas the Armoire is legitimate storage.

    I imagine that would make a huge, net difference on server-taxation.
    Actually, it wouldn't. The way the armoire works isn't "storing" an item so much as it is "registering" it and allowing you to retrieve it for free. It basically IS exactly what you're asking for in practice. This is why you can't store "altered" items.
    So the difference is less "huge" and more "minuscule" from a practicality standpoint, since the game has to account for every single glamour you've ever encountered, list them, their icons, and the model for the actual items. The only thing it wouldn't have from the actual physical item is the stats, which take up less of the item's "space" than you'd think.
    (1)