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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Kosmos992k View Post
    You said it yourself. the limitation is player time. that is the point I have been making. optional retainers are only as useful as the time the player puts into them, they are not automatic gil dispensers.
    Two extra Retainers does not take up a great deal of player time, in fact the extra Venture cost is almost completely negligible depending on what you do in game.

    I needed extra space so I had to fork over for additional Retainers, and I have not changed my play style in the slightest, if anything I've gotten lazier (not so much Duty Roulette) and the extra cost of four more Ventures a day still hasn't affected me in the slightest. It is a completely negligible extra cost to my time, but the benefits? Well, right off the bat an additional 10+ Allagan Pieces a day which is just outright Gil, then there's the minions. Doubled my chances of those, what are they worth on your server? I made 1m off a Retainer I payed real money for the other day.

    The only time investment with Retainer Ventures is leveling the damn things up, everything outside that is absolutely trivial. Leveling them is an investment everyone has to pay though, except those who buy two additional ones get double the reward from. The fact that people who hardly play the game aren't going to benefit from them is utterly inconsequential. Bottom line is anyone with two extra Retainers has potential to make extra Gil those without simply cannot. Like I said, I made an additional 1m someone who didn't buy extra Retainers simply would not. Two people playing exactly the same, both sending Retainers off on Ventures daily, but one with two extra. The player with two extra is always going to benefit more than the other. That's a simple fact.

    Some people being unable to get Ventures/gear them is utterly meaningless. Compared to anyone playing the game in a similar way to me, I have a payed advantage in those two extra Retainers.
    (0)
    Last edited by Nalien; 02-11-2015 at 05:29 AM.

  2. #2
    Player
    Kaaylryn's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Yshelle Dawnholder
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    My main concern is for the armory space. SE has already homogenized the gathering/crafting gear into one size fits all. And at this point, many gear sets are sharable between jobs with many of the secondary stats not optimal. If SE ever intends to provide separate gear sets according to job, they will need to address the Armory issue. With the advent of 3 new jobs in the expansion, this will be even more important.

    This is one downfall of having ALL jobs available on one character and something that SE should have seen coming. In other MMOs I created an alt if I wanted a caster or healer or tank with each having their own storage. In this game cross class abilities are way to important to do that. I think SE has been very short-sighted in this aspect where Armory storage is concerned.
    (1)
    I have no prayer for that...

  3. #3
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kaaylryn View Post
    This is one downfall of having ALL jobs available on one character and something that SE should have seen coming. In other MMOs I created an alt if I wanted a caster or healer or tank with each having their own storage... I think SE has been very short-sighted in this aspect where Armory storage is concerned.
    This is a strange downfall to have as FFXIV has its older sister FFXI to look at in terms of how storage should work. FFXI had WAY more jobs per single character and a lot more equipment than this game can ever hope to have. Every monthly patch they release no less than 20 pieces of various equipment that people do actually strive to have. The difference is that there is a massive amount of storage in FFXI. If you have a single character with more than one job, you need to set up storage to accommodate all of that. FFXI had seven storage tabs ranging from 50-100+ slots. They also had storage NPCs (like armoires) where you could store entire sets of armor. There was literally a whole enterprise that NPC moogles got into with letting you rent in game storage for in game currency.

    SE just needs to stop fooling itself. If they were watching how dedicated crafters and dedicated fighters/levelers/glamour lovers actually handle their equipment, they would have realized ages ago that people are bursting at the seams without 4 retainers. Company chests are filled to bursting most of the time. Houses are filled to capacity.

    SE has been very short-sighed in the aspect of storage in a general sense. With more jobs and more gear and glamour gear, storage will become a very serious problem. You won't be able to have all your class's gear on you eventually.
    (3)