Quote Originally Posted by Lyzern View Post
I'll say it:

Paid retainers are a P2W aspect. No matter how big or small. When you can have ventures twice as many times by paying, no matter how small the fee or the reward, it's P2W and it needs to go, it doesn't belong in a P2P game.
Except you can't have ventures twice as many times by paying. You have to have the venture tokens to pay the retainer, all having the optional retainers does is allow you to burn through your venture tokens twice as fast until you run out. Some people try to say that you can earn ventures from all sorts of things, OK, you can get 6 from your daily beast tribe things, that's not even an hour of time for 4 retainers, since you need 8 venture tokens for 4 quick ventures. If you spend 3 hours playing and want to send 4 retainers out on quick ventures every hour, that's going to cost you 24 venture tokens. You'll spend your playing time earning ventures to pay your retainers with.

There is this fallacy that the additional retainers magically generate extra things or gil, the truth is, at most, they temporarily increase the rate you can do certain things at, until you run out of ventures to pay with, or items to sell. The thing is, you have to have the ventures to pay the retainers with, and you have to already have the things to sell. Once those resources run out you're back to square one whether you have 2, 3 or 4 retainers.