Nice idea but seriously doubt it will happen, can you imagine SE sitting down and saying "all that money we get from people paying for a 3rd retainer, we don't want that any more do we?"
Nice idea but seriously doubt it will happen, can you imagine SE sitting down and saying "all that money we get from people paying for a 3rd retainer, we don't want that any more do we?"
They would have to allow a 5 retainer limit or compensate people who already have a 3rd retainer and I don't see either happening.



I am perfectly ok with having a 5th retainer. lol I'll pay for it. I already have trouble keeping 4 retainers from being full all the time.
Making it so that NQ and HQ version of the same item occupies the same inventory slot would just solve a lot of problems by itself.
Also, they could make unbounded gear pieces stackable.



The first idea would be wonderful, though a bit awkward. Quantity counters when splitting, selling, entrusting to retainers, trading, etc would have to be changed to have two parts to them, the NQ and HQ quantities. Totally doable though, and it would be pretty nice! Would one stack hold 99 NQ and 99 HQ, or 99 total NQ+HQ?
The second idea, while I really would love for something like that to exist, has the problem where gear pieces can have differing information despite not being bonded, the big one being Materia. Melding materia doesn't make an item bound to you, nor does dying it. The maker's mark would also be destroyed by stacking, which kinda removes the entire point of them (that already happens with potions and food, but you can't examine someone else's potions or food, so it doesn't matter as much). That's a small thing though - maker's marks don't really matter for anything (though it made me happy to examine random miners at unspoiled nodes and count the number wearing my gear back when I was the primary supplier of miner gear on my server). Unbonded items can't be glamoured or have any Spiritbond %, and while there is not currently a way for an unbonded item to be damaged, I doubt condition is tied to bonding. If, down the road, something was added that could damage random items in your inventory, stacking equipment really breaks down.
Still, ignoring the potential future condition issues and the maker's marks, losing dye and meld information would be a problem. Maybe if only undyed items with no materia in them could be stacked? Then, they'd have to make it so you can't dye a stack of gear or meld to gear that's in a stack. You'd first have to separate one item from the stack.
In any case, I'd imagine both changes would require quite a bit of development coding to support them (especially the later one). These are neither bug fixes or cosmetic changes - they require UI changes as well as edits to the code that handles trading, dying, buying, selling, inventories, etc. I'd rather see that coding time spent toward implementing an Equipment Guide we can glamour from :P
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder



Just give a 3rd retainer as the reward for obtaining the final zodiac form of all relics. :3
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway

Another option is to free up some of the 75 slots for key items in our personal inventory. I have never had close to 25 so open up 50 of those slots as regular inventory space.




A lot of time and effort goes into the crafting of gear for our avatars and rolls. Personally i don't roll on most stuff anymore in dungeons (other than too trade them for seals at GC) given I have no space for it. What a waste of developer time and effort when the community can't enjoy what they made because they have no place to put it. I'd love to collect some outfits but what's the point... barely have room now for the essentials.
I'd also like to see our armory and glamoured items expanded to include what is in our entire inventory and not just what is in our Armory. For those of us insatiables with all roles leveled and who also craft the inventory limitation are extremely disappointing.
Last edited by LaylaTsarra; 02-04-2015 at 03:41 AM.
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