I recall someone on this forum saying that they just re-queue after sitting in queue for more than 30 minutes. Does that help at all?
I recall someone on this forum saying that they just re-queue after sitting in queue for more than 30 minutes. Does that help at all?
Probably a placebo
Only if you requeue as tank
It helps for sure. Sometimes the queue bugs out after a while and you get stuck in nowheresville.
Also requeuing makes you eligible for any new In Progress pops if there are games that are
"Finding members..." when you requeue.
This. Basically i reque if it lasts more then 10 minutes.
I will also reque if my linkshell calls a pop, and i didnt get in because your 10x more likely to get an inprogress with a reque
I certainly don't think it adds time.
Yes...60% of the time it works every time.
But in all seriousness, I think there's more than likely a bug with the queueing system though SE has never addressed or acknowledged it. On the plausibility scale I'd put the "FL Re-queue Superstition" somewhere between ancient astronaut theory and Tupac is still alive in Cuba.
It seems like it can help sometimes when the DF isn't acting the way it's supposed to. If everything is behaving as intended it should move you to the very back of the queue when you do this.
The chance of getting into an IP game after you requeue is much higher than if you were just waiting normally. Actually, in my experience, requeuing is the only way to get into a join in progress after you've been waiting that long because for some reason, with the way SE does things with the PVP queue, it doesn't search for players who have "JIP" checked, yet did not queue when games were "Finding members". :/
Yeah I think most of my In Progresses came like within 5-10 seconds of queueing... a very small percentage of my In Progress joins came after waiting more than 5 minutes, and beyond that I'm not sure I've ever got one.
I'm frustrated that there hasn't been an acknowledgement that the current state of things where we have artificially imposed restrictions on our ability to play when we want to, and must sit around waiting an arbitrary amount of time as if our free time has no value, is a problem.
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