Im asking myself what these "nerfs" are for?
Is Black Mage THE KILLING machine in pvp?
what SE nerfed:
- sleep 15 s duration in pvp (30s in PvM)
- lethargy who inflicts the status "heavy" (slow) to the target for 6 seconds(!) (12s in PvM)
- freeze: root for 12 seconds (most of the BLM's dont even bother to cast freeze in pvp)
- swiftcast 50% of original damage (newest nerf)
As for the crowd control durations it seems that CC in FFXIV ARR seems to be very pathetic and doesnt play a tactical role at all.
Is this really the right formula to half every single effect of the BLM's skills? It is almost USELESS now to do a swiftcast dd spell. Flare inflicts less damage than a regular fire I spell and drains completely ALL of my MP as well.
Since the nerf i just use swiftcast for sleep and root, but thats about it.
concidering that 15- 12 s for crowd control skills, which are essential for a black mage to survive, seems to be quiet less. BLM's are interrupted by every small damage received. Especially having in mind that 90% of the first sleeps are purified anyways. which means that the following sleep only grants you a >10s sleep. the tactical advantage for group pvp with crowd control seems to be very pathetic at this point.
I mean there are often these situations where there are about 3-4 healers in one group and its hardly to kill all these.
If we had a good Crowd Control system (which means sleeping the enemies longer than just 10 seconds) this issues with overpowered healing could be decreased.
I personally come from DAOC where AEO mezz (sleep) was one important factor to tactical group gameplay (duration from 30s - to 60s). There have been also pvp skills such as purify and passive skills to reduce sleep duration by 10-15% as well. im not shouting for a 1 minute sleep. but up to 10s in pvp is just pathetic and almost non existent to help the group play as well.
i just mean.. a small nerf of around 25% on damage for swiftcast spells would have been okay... but is it the right formula to nerf everything that blm has to the ground by just half the effect of every single effect? is it that?
"oh thats too overpowered -> lets nerf it by 50%".
huh?!
for me good balancing looks different than just keeping it to the "lets decrease it by 50%" formula. which blm bothers using a swiftcast damage spell now? to do 100 points of direct damage with firega? and i dont many blms who bothers with spells like freeze, also. (12s root)