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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    BLM nerfs much over the top?

    Im asking myself what these "nerfs" are for?

    Is Black Mage THE KILLING machine in pvp?

    what SE nerfed:

    - sleep 15 s duration in pvp (30s in PvM)
    - lethargy who inflicts the status "heavy" (slow) to the target for 6 seconds(!) (12s in PvM)
    - freeze: root for 12 seconds (most of the BLM's dont even bother to cast freeze in pvp)
    - swiftcast 50% of original damage (newest nerf)


    As for the crowd control durations it seems that CC in FFXIV ARR seems to be very pathetic and doesnt play a tactical role at all.

    Is this really the right formula to half every single effect of the BLM's skills? It is almost USELESS now to do a swiftcast dd spell. Flare inflicts less damage than a regular fire I spell and drains completely ALL of my MP as well.
    Since the nerf i just use swiftcast for sleep and root, but thats about it.

    concidering that 15- 12 s for crowd control skills, which are essential for a black mage to survive, seems to be quiet less. BLM's are interrupted by every small damage received. Especially having in mind that 90% of the first sleeps are purified anyways. which means that the following sleep only grants you a >10s sleep. the tactical advantage for group pvp with crowd control seems to be very pathetic at this point.
    I mean there are often these situations where there are about 3-4 healers in one group and its hardly to kill all these.
    If we had a good Crowd Control system (which means sleeping the enemies longer than just 10 seconds) this issues with overpowered healing could be decreased.


    I personally come from DAOC where AEO mezz (sleep) was one important factor to tactical group gameplay (duration from 30s - to 60s). There have been also pvp skills such as purify and passive skills to reduce sleep duration by 10-15% as well. im not shouting for a 1 minute sleep. but up to 10s in pvp is just pathetic and almost non existent to help the group play as well.






    i just mean.. a small nerf of around 25% on damage for swiftcast spells would have been okay... but is it the right formula to nerf everything that blm has to the ground by just half the effect of every single effect? is it that?

    "oh thats too overpowered -> lets nerf it by 50%".

    huh?!

    for me good balancing looks different than just keeping it to the "lets decrease it by 50%" formula. which blm bothers using a swiftcast damage spell now? to do 100 points of direct damage with firega? and i dont many blms who bothers with spells like freeze, also. (12s root)
    (3)
    Last edited by Tonkra; 11-18-2014 at 12:40 AM.

  2. #2
    Player
    Zagam's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Zagam Zixion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Use SC for thunders or an ice to get mp after 5 minutes of constant scathe spam because of interrupts. The issue isnt that blm is overpowered(the interrupt alone takes care of that and the babies complaining that blm does to much obviously don't lock a blm down so its their own fault) its the special kids whining until w/e job the OF kiddies bandwagoned this week is top dog.

    Every job will have its turn getting knocked down piece by piece until they get what they want, Smn is next then I imagine tanks.

    Oh and I've seen more SC cast flares this past week then in a month, even under ice......... the amount of bad blm out there is astonishing.
    (0)

  3. #3
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zagam View Post
    Smn is next then I imagine tanks.
    SMN already got huge nerfs like
    - ress removed from pvp
    - healing reduction effect reduced from 50% to 20%
    - aetherflow stacks are removeable by monks one iml punch / with some pvp skills
    - miasma disease do not apply heavy anymore
    - Tri-Disaster bind duration reduced 20sec to 12 sec
    - swiftcast is doing 50% less damage with next ability

    what else you think 2 be nerfed from us?
    (0)

  4. #4
    Player
    Zagam's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Zagam Zixion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sunako View Post
    SMN already got huge nerfs like
    - ress removed from pvp
    - healing reduction effect reduced from 50% to 20%
    - aetherflow stacks are removeable by monks one iml punch / with some pvp skills
    - miasma disease do not apply heavy anymore
    - Tri-Disaster bind duration reduced 20sec to 12 sec
    - swiftcast is doing 50% less damage with next ability
    what else you think 2 be nerfed from us?
    -So? hardly anyone recovers from a raise mid fight unless you have 4 healers spamming, but then you have 4 raises....
    -The only one that rarely comes into play. Mnk have higher priorities than a smn so if hes on you your team already lost.
    -ok 1 thing, compared to other jobs you have no right to complain.
    -Every single job has debuffs lowered for pvp.......
    -Are you serious? this nerf does nothing for smn, your not a burst job, oh noes a few hundred damage.

    If you actually think smn has been nerfed even remotely then you're living in a dream world. Blms core has been scaled down from the core.

    I only said smn next because the number they put up are bigger then the OF backed crybaby DRGs and everything will be dumbed-down until drg is king. Smn only gets big numbers because they are no threat and are killed last because they tickle people to death, then tank. The longer you stay alive the more damage you do.
    (0)

  5. #5
    Player
    Layth's Avatar
    Join Date
    Oct 2014
    Posts
    36
    Character
    Layth Manzana
    World
    Malboro
    Main Class
    Lancer Lv 60
    Why are people pretending that CC duration reductions are a "nerf" to their class? ALL CLASSES HAVE REDUCED CC IN PVP.
    (1)

  6. #6
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Freeze is one of my most Used spells hands down, especially in Frontlines. SC freeze then follow with a Sleep cast, most ppl Purify the freeze. easy peezy. And PVP casting is about burst, if you don't have time to cast Fire 3, Poison Dart, and chain cast fire the player down, you should be helping out other ways, like Virus/Lethargy on a nin/brd or scathe interrupting their healers. these are not Nerfs so much as Balancing, so adapt like the human you are and play your class properly.

    P.s- Frontline Flag steals: SC Freeze on Flag>Sleep>Fire 3>Flare>Convert>Flare>Manadraw>Flare> GTFO and let your team do the mop up.

    Lvl 44 PVP BLM here<
    (0)

  7. #7
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    I am not sure how many matches you have done. BLMs and WHMs bot suffered nerfing from class stacking. You ever see 6 BLMs swiftcast nuke another party. Literally 6 of them can kill 8 other players in less then 60 seconds.
    (0)

  8. #8
    Player Deelo's Avatar
    Join Date
    May 2011
    Posts
    165
    Character
    Dee Loe
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Stormrider View Post
    I am not sure how many matches you have done. BLMs and WHMs bot suffered nerfing from class stacking. You ever see 6 BLMs swiftcast nuke another party. Literally 6 of them can kill 8 other players in less then 60 seconds.
    That's the point. He wants the CC to be long and dumb so he can be overpowered again. I had a lot to say, but there's just no point anymore. These threads will just keep popping up. The biggest problem SE has: not having an "Unlike" button on these forums.
    (3)

  9. #9
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Deelo View Post
    That's the point. He wants the CC to be long and dumb so he can be overpowered again. I had a lot to say, but there's just no point anymore. These threads will just keep popping up. The biggest problem SE has: not having an "Unlike" button on these forums.
    since when a black mage is overpowered in pvp?!! are you insane or somethin?! have you ever played one in pvp or in wolves den?!!?

    seems not like it..

    and he wasnt overpowered with instant flare, too.. because after swiftcast he is so easy to disturb/interrupted.. ALL the time..
    And there are MANY skills against sleep, too.. Purify is just one skill. e.g. DRGs etc. have skills to get immunity against sleep for a certain time..

    so right its quiet overpowered.. having a 15 s sleep.. which gets 70% of the time purified for the first time... and after that a overpowered duration of around 8s-10s sleep.. that gives you just time to run 10 y away and start casting.. wow.. blm is soo overpowered..

    he needed to be nerfed.. NOT.. blm is one of the HARDEST jobs to play in pvp.. its not like bard who can shoot instant arrows on range.. and inflicting "heavy" on the target for ~20 seconds.. EVERY other jobs can spam their instant skills and thats about it.. blm can not..

    while my instant heavy effect (slow) has just a duration of 8 s...


    BLM is more vulnurable than any bard is..

    blm is the most difficult and gimped class in pvp.. its not enough that he has a pvp skill where he is unruptable for 10-15 s.... every 240seconds(!)
    so that means for the rest of the time in 1vs1 he is completely fucked up against any other class.. summoner, brd, tank, melee dd...
    ending up spamming scathe..

    so right... swiftcast needed a nerf... for 50%.. A 25% nerf wouldnt have been enough.. it had to be 50% to make swiftcast flare completely senseless. flare drains all of your MP also with having in mind that swiftcast flare does as much damage as you do with a regular fire spell, it should be obvious how senseless that skill had become in pvp.


    BLM is the most unbalanced job in PVP... (and not in the good way) and many skills of blm are getting more and more useless. flare for 90%


    im okay if they "nerf" classes.. but sometimes they completely overdrive it.. nerfing it to the ground.
    and it isnt like it that BLM was ever overpowered pvp.. ESPECIALLY in Arena PVP... I dont ever think that BLM needed a nerf ever.. he is fucked up with his interruptable skills already.


    what i mean:

    75% damage instead of just 50% damage for swift cast would have been fine...
    (1)
    Last edited by Tonkra; 12-09-2014 at 08:22 AM.

  10. #10
    Player Deelo's Avatar
    Join Date
    May 2011
    Posts
    165
    Character
    Dee Loe
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tonkra View Post
    since when a black mage is overpowered in pvp?!! are you insane or somethin?! have you ever played one in pvp or in wolves den?!!?

    seems not like it..
    Try reading more carefully. I mentioned BLMs being overpowered in the past, not right now. Yes, I did play *a lot* of Wolves Den when it was introduced and I'm sure EVERY person back then would agree Black Mage was overpowered. Sleep was auto-win in Wolves Den. Your whine-post makes it seem like you want things to be like that again. Black Mage is just fine now and can be pretty deadly when played correctly. There's a reason why casters are high priority targets.
    (0)

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