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  1. #21
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    Best way to conserve MP is not to use spells.
    There I said it.
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  2. #22
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    Jul 2011
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    Quote Originally Posted by Coglin View Post
    Try it.....thats my best answer.....I know its true from my experience, and I suspect those who were claiming otherwise were the general forums types who like to claim there speculation as fact. Again though, everyone learns better from there own tries, test, and experience.
    do you also use conjurer dots?
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  3. #23
    Player

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    May 2011
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    I do....I have an infatuation with hydromancy from some previous MMOs I really enjoyed, so I have got all elemental affinities to 40, then keep the umbral affinities of ice and earth at 105 with water at 120.
    (50,50,50,104,104,115 at this moment)
    Anyway,so I do use drown to debuff water affinity and I often use water II...... anyway, I have a play style that focuses on debuffing, more specifically on umbral, and even more specifically water.

    Now if this helps here is a link to a good blog on dots, that also has a good way to test it.
    http://lodestone.finalfantasyxiv.com...entry?e=184327
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  4. #24
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    Jul 2011
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    Quote Originally Posted by Coglin View Post
    I do....I have an infatuation with hydromancy from some previous MMOs I really enjoyed, so I have got all elemental affinities to 40, then keep the umbral affinities of ice and earth at 105 with water at 120.
    (50,50,50,104,104,115 at this moment)
    Anyway,so I do use drown to debuff water affinity and I often use water II...... anyway, I have a play style that focuses on debuffing, more specifically on umbral, and even more specifically water.


    Now if this helps here is a link to a good blog on dots, that also has a good way to test it.
    http://lodestone.finalfantasyxiv.com...entry?e=184327
    so investing 70 pie to get your dot to tick for 12 more damage? lol. or am i reading it wrong?
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  5. #25
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    May 2011
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    Gridania
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    Thats correct, thats a tic every 3 seconds. Not to mention that PIE modifies your drain and drain II, MP siphon, TP siphon, and is the stat that icreases magic accuracy and raises your magic resistance. IE increasses the chance of DoTs sticking and reduces the chance of landing nuke of any kind for 0. so if I cast my macro with all 9 dots/debuffs, poison II, bio II(which also debuffs and reduces targets damage output) dia II(which also debuffs and lowers enemies defence), drown II, choke II, burn II, frost II, rasp II, shock II, and reduces the mobs resestance to corisponding elmental affinaty.

    so when I hit my macro I cast all 9 debuffs back to back and often have them all up at once. Meaning my next nuke is gonna hurt cause they are debuffed, as wel as doing alot of damage.

    at 125 PIE (my standard) when all debuffs stick (not to mention piety mods how long they stick) I am ticking for:

    Poison II - 68
    Bio II - 42
    Dia II - 42
    Burn II - 38
    choke II - 38
    drown II - 38
    frost II - 38
    rasp II - 38
    shock II - 38

    Total = 380 dot every 3 seconds. for a total of 205 MP

    scourge II or banish II = 44 MP so 5 cast of one, the other, or a combination of the 2. On mobs 10 levels over you, you often only hit for low 200 but not always. DoTs hit for the same amount reguardless of level difference.....so my level 20 MRD is garunteed a 350+ dot.

    scourge/banish II we will average at 400 for argument sake. Thats 2000 damage in 30ish seconds for 220 MP.

    Now lets break down damage with a dot accrediting cast time. Keep in mind as you are casting your DoT tic will grow

    poison II - 68 damage in first 3 seconds
    bio II - 110 DoT at 6 sec
    Dia II - 152 DoT at 9 sec
    Burn II - 190 dot at 12 sec
    choke II - 208 dot a 15 sec
    drown II - 242 dot at 18 sec
    frost II - 280 dot at 21 sec
    rasp II - 318 dot at 24 sec
    shock II - 346 dot at 27 sec.

    at 30 sec tic wil have 346 again
    Total = 2260 and debuff to 6 elemental affinities, offence, and defence.
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  6. #26
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    Jul 2011
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    when does a dot ever get to tick full duration in groups? im mostly sapping stats and putting them on dps and just using dia and bio for their properties.
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  7. #27
    Player

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    May 2011
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    Gridania
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    When my group is doing an NM or raid.

    It took me about a 6 weeks of playing at my own casual pace tolevel THM to 50. that means in 11 month of play, I have had 10 + months at 50 with no need to group.

    As far as the sapping stats go, well, its well known absorb is modified by PIE. Meaning if you have no points into PIE your missing alot more then others, as well as absorbing less.

    I assume your points are dumped into INT instead of PIE, which is fine, if INT is working properly and raising your scourge II and banish II properly, then your playing a strong caster DD role, and thats great.

    I simply prefere to play the debuffer support roll. I often use an absorb macro then use initiation to pass the buffs from absorb to my tank.
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    Last edited by Coglin; 08-30-2011 at 09:57 AM.

  8. #28
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    Jul 2011
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    oh an NM would make sense, slipped my mind.
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    "Your" is possessive. "You're" means you are.

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