Argh! This is so bloody obvious I don't know how they overlooked it...
*grumble, grumble, mutter, mutter*
Argh! This is so bloody obvious I don't know how they overlooked it...
*grumble, grumble, mutter, mutter*

Ja already, I need space to build my lalafell training hut.
This is my theme song~
https://www.youtube.com/watch?v=F2wssN8-G1Y
I agree with all his points on the mark. Although for an FC all its members need to be inactive for it to remove the plot. So that way if an FC leader is gone then they can still retain their place. If it is owned by a player? Them is it possible to leave for FC, make your house the FC house? Then just designate people to watch it? That sounds like it would allow you to keep your house. While still rulling out the people who are REALLY gone.



I agree that housing should be based on server demand, and Balmung definitely needs more. With the upcoming 3.0 update where FCs can build airships in their houses, it'd be a good idea to release more house plots in the most populated servers, so that everyone will stand a chance >_<
Please SE, don't leave many people out of both housing and some of the new content.
Edit: I also agree with the post above mine. If losing a house after a few months of being completely inactive sounds unfair to some, leaving tons of ghost houses and stealing active people's chances to enjoy the house system sounds worse to me. No one can decide when people will be back or if they ever will, so it feels unfair to wait for them forever while other players are locked out of the content.
Last edited by Clover_Blake; 02-07-2015 at 06:58 PM.
I agree with many of the points said here, although oppose that people should lose their housing if they've not played for a couple of months. Or it were to happen it only applies to active servers as mentioned above, and is a temporary solution. Another idea would be that people are limited on the amount of houses (as many have several houses here) they have per account or per world - in particular if you're playing on an already restricted world like Balmung.
More plots please SE!
Last edited by Quinnie; 02-13-2015 at 04:42 AM.
I definitely think that housing should be available to everybody. Make the gil/time sink aspect the acquisition of exotic and exclusive furniture rather than the horrid process of trying to earn enough gil to buy a plot that may not even be available by the time you manage to scrape together enough coin to purchase one. It's a great investment since if it's more readily available and affordable then the game's economy benefits from it and many players will indulge in building something that they find special and want to invest in. Plus there's all sorts of nifty perks/features that can be baked into player housing as the game evolves.
I would also like to note that not having housing available right now is sort of demotivating. I would be doing so much more PVE/crafting content to make gil if my FC had a house to look forward to. Yes, we are saving up still, but very slowly. I've been just doing some SBing at Urth's Gift. Why bother with the grind if there is nothing to grind for?
I don't care for the idea of instanced housing. It'd be better than no housing at all, for sure, but I like being able to see other people's housing & other superficial benefits.
They need to just actually make enough wards to meet server demand. If it's a problem on low-pop servers, then restrict ward access. I severely doubt it's a complicated fix.



A lil nudge hoping for some more feedback!

I'm on Balmung as well, can't express how frustrating it is that not a single plot is open for my FC. Wards should be added based on server availability. Not blanketed across the smaller servers that will not be filled up. I really hope they take notice of this situation.
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