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  1. #1
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    By the way you can also use party slot numbers to pull player names, though this wouldn't make sense in a revive macro since you don't know in advance who you're reviving. But if you type out something in party chat and want to reference player 3 in your list for example, if you type <3> you get their name and ppl assume you actually typed it super fast. Also if you're a healer and have skills you only cast on the tank, you can make the tank be in slot <2> by default and cast it on them without targeting them. So a macro that does this:
    /ac "Eye for an Eye" <2>
    /ac "Eye for an Eye" <t>

    Will cast on tank if no one is targeted, and will cast on target instead if you choose a target. You can even have a macro throw a sign like <bind2> and then cast on <bind2> as target, there's tons of options a lot of people don't take advantage of.
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  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Buff_Archer View Post
    /ac "Eye for an Eye" <2>
    /ac "Eye for an Eye" <t>

    Will cast on tank if no one is targeted, and will cast on target instead if you choose a target.
    I think you got those the other way around. In order to cast on your target when you have a (valid) target, the <t> line should come first. Then let it default down to <2> on the second line of the macro for when you don't have anything targeted or have an enemy targeted.

    But you're quite right on your overall point about how flexible these macro options are.
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