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  1. #1
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73

    Hunts should be handled like altered levequests.

    They're kind of lame the way they are now. There isn't a single important hunt that isn't melted faster than you can reach them on the map. There's no real danger to fighting them either. Levequests on the other hand are more controlled, and can only be engaged by those in your party, so they could be balanced better. Difficulty can be tuned to 4 / 8-player parties. Battlecrafts in this sense handle alot more like FFXII's Clan Marks, but it's a pity the concept is completely dropped after reaching lv50.

    Here's what i'm thinking:

    So, you go to the hunt board and get your mark. You run around the map, like usual, searching for the hunt. Instead of appearing on the map, it leaves a clue or something, hinting you to start the hunt. You get your desired party together, and the one with the mark starts the hunt (similar to a leve). You now hunt for the enemy in the designated area, until you find it and engage. Everyone can see the battle going on, but only those who started the fight can participate. More than one can happen at once, since they don't spawn in a 100% designated area, the same way multiple people can be doing the same battlecraft in the same area.

    I just think this would be more interesting, since Hunts don't feel like hunts so much as zerg rushing some completely helpless mob, after someone shouts to you its location, and you pray you can even get a hit in before it dies.
    (3)

  2. #2
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    This is what I initially thought hunts would be like, especially since there were like 500-1000+ page long threads (back from 2.0 beta and before) about the NM system from FFXI and Yoshida basically saying he didn't want open world competition because, well, it's pretty toxic and counter to the design philosophy of the game.

    And then...

    lol.
    (2)

  3. #3
    Player
    Koenignovi's Avatar
    Join Date
    Nov 2013
    Location
    Where ever that pink Lalafell lives... She's the best!
    Posts
    93
    Character
    Zephyr Discooperire
    World
    Siren
    Main Class
    Lancer Lv 50
    Agreed, I thought these Hunts would be more attuned to open world guildhests. Where a minimum number of players have to be in participation in order to trigger the fight. I am happy that most of the community on Siren has been considerate in waiting for players to gather before engaging. But the way they have it setup at the moment only makes me feel the future players with better, higher levels and higher level gear, will be taking on these monsters with smaller numbers and forgoing the wait on others. Then again, these hunts might be obsolette by that time too.

    I'd still like the hunts to be more player driven rather than server driven, if that makes sense.
    (1)

  4. #4
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Remove Fates from the mark bills. Replace with hunt mobs. Daily gets 3 rank B and 2 rank A. The weekly gets an S mark. No rewards given unless you have a bill. Fixed.
    (0)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

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