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  1. #1
    Player
    Avatar de Havenae
    Inscrit
    septembre 2013
    Messages
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcaniste Lv 57
    Lots of idea shooting here.

    Customization of classes isn't something new to MMOs. It is completely doable and probably should be done. It's also completely doable with the current system in tact. I'd be more interested in seeing some classes opened up for multiple roles honestly. The low availability of tanks in this game is a tremendous short sight that should have been fixed months ago. Much of that has to do with the fact that there are only two classes that can tank which is really kind of stupid. There are a couple of other classes currently that with a little tweaking or a customization/talent system could also tank. Ninjas were awesome evasion tanks in FF11 for a while and I'm pretty sure they were never really intended to be but the players decided they could do it. Why? because they were given that freedom. Dragoons here can wear heavier armor and have some decent defensive capabilities but here they are pigeonholed into just another face among the many dps classes.

    The issue is a lack of freedom in character development. Of course people will theorycraft and number crunch to min/max anything but that doesn't mean it needs to thwart giving us options. Because those options don't necessarily need to mean "Oh I still want to be a DPS/Healer/Tank but you know... different."

    However the problem with threads like this is most people think so narrowly that they already have their minds made up long before they read any other posts, and because of this they're not able to think innovatively. And this game sorely needs some innovation.
    (0)
    Dernière modification de Havenae, 19/02/2015 à 00h08

  2. #2
    Player
    Avatar de LandricFrey
    Inscrit
    aot 2013
    Messages
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Citation Envoyé par Havenae Voir le message
    However the problem with threads like this is most people think so narrowly that they already have their minds made up long before they read any other posts, and because of this they're not able to think innovatively. And this game sorely needs some innovation.
    I've seen enough people state it can't be done simply because it wouldn't work with the way the game is in its current state, but expansions are usually a time to make major changes to game systems, such as the addition of a more in-depth customizing system.

    If anyone can come up with more suggestions on how SE could go about implementing such a system, please post here and I will add it to my original post with proper credit given, of course.
    (0)
    Dernière modification de LandricFrey, 22/02/2015 à 10h18

  3. #3
    Player
    Avatar de Havenae
    Inscrit
    septembre 2013
    Messages
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcaniste Lv 57
    Citation Envoyé par LandricFrey Voir le message
    I've seen enough people state it can't be done simply because it wouldn't work with the way the game is in its current state, but expansions are usually a time to make major changes to game systems, such as the addition of a more in-depth customizing system.

    If anyone can come up with more suggestions on how SE could go about implementing such a system, please post here and I will add it to my original post with proper credit given, of course.
    It can be done in its current state. It would just require that there are sacrifices.
    For example if you made Paladins capable healers then you'd need top add something that makes them more squishy. If you made a DPS a tank, then you'd need to retard their damage output, which is entirely doable using a sub system over the current class/armoury system. In all honesty if wouldn't be that much different than CON/WHM or Scholars needing to use cleric stance to be able to do anything effectively other than heal.

    The point I was trying to make is just because 'X' MMO did a talent system and it got to the point of omgwtfstupid... Doesnt mean thats the way it needs to be done here. It's a different game, with different developers who have different approaches, perspectives, and ideas regarding similar systems that are shared across most MMOs in the genre.
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    Dernière modification de Havenae, 24/02/2015 à 23h50

  4. #4
    Player
    Avatar de LandricFrey
    Inscrit
    aot 2013
    Messages
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Citation Envoyé par Havenae Voir le message
    It can be done in its current state. It would just require that there are sacrifices.

    The point I was trying to make is just because 'X' MMO did a talent system and it got to the point of omgwtfstupid... Doesnt mean thats the way it needs to be done here. It's a different game, with different developers who have different approaches, perspectives, and ideas regarding similar systems that are shared across most MMOs in the genre.
    Absolutely, I wasn't disagreeing with you at all. Customizing could be thrown in in any patch, I was just stating that it would be more likely in an xpac. All they have to do is ease up a little on the cross-class restrictions and watch some things for balance and yes, I think they could make it work with the current system in place.
    (0)

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