Results 1 to 10 of 45

Hybrid View

  1. #1
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LandricFrey View Post
    So you're saying that WoW was never a AAA MMO? In vanilla and TBC I remember Paladins and Warriors being viable dps options as well as tanks, and shadow priests with staggering damage output. I also remember classes in that game were fairly well balanced in PVE and PVP. Saying something would be hard to do is a poor excuse for giving up on an idea. It can be done, it has been done, and I have a feeling SE could do it better!
    Sorry, you got me on "in vanilla and TBC WoW, PALADINS and Warriors were viable options for dps aside from tanking".

    You sir lived in your own delusions then. While a Warrior could be optimal, PALADINS were pure crap, both in tanking and especially dps during the first 4 years of WoW. They were only viable for Single Target Healing and more than anything buffing Blessing of Kings. Shadow Priests on the other hand provided more raid utility by offering life leeching and mana aside from a decent damage too.
    (1)

  2. #2
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BlueThunder View Post
    Sorry, you got me on "in vanilla and TBC WoW, PALADINS and Warriors were viable options for dps aside from tanking".

    You sir lived in your own delusions then. While a Warrior could be optimal, PALADINS were pure crap, both in tanking and especially dps during the first 4 years of WoW. They were only viable for Single Target Healing and more than anything buffing Blessing of Kings. Shadow Priests on the other hand provided more raid utility by offering life leeching and mana aside from a decent damage too.
    You're missing the point. The fact that all classes could successfully take on different roles is the main focus here. I said they were "viable" not the very best. I healed and/or dps on shamans, druids, and priests in any situation it worked. If it was a raid, maybe a certain healer or tank wouldn't be the best option, but that person would be the Off-tank or support healer. It worked.

    Talent tree's in that game allowed a simple form of job customization by either letting you chose you group role or how you manage your damage, and even though that is the simplest and most cliche suggestion, it's still better than nothing IMO.
    (0)

  3. #3
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LandricFrey View Post
    snip.
    I'm not missing the point, and I know what giving each class "talent trees" will cause in the future. I spent 9 years on WoW to see how much damage it causes the massive amount of cries because X talent tree of Y class is Z powerful or not, which Blizzard always handled by buffing and nerfing here and there all over the place, causing big unbalance at all sides 90% of the time.

    And there was no Uniqueness in WoW anyways, everybody would follow a predetermined good build of talents, so your point is completely invalid. Those who would try something of their liking and bizzarre would get rejected because their choice was very poor and not the standard to follow. Even now that talent trees have vanished into a certain amount of skills you can choose of your liking, people will pick up those that work best anyways.
    (1)

  4. #4
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BlueThunder View Post
    And there was no Uniqueness in WoW anyways, everybody would follow a predetermined good build of talents, so your point is completely invalid. Those who would try something of their liking and bizzarre would get rejected because their choice was very poor and not the standard to follow. Even now that talent trees have vanished into a certain amount of skills you can choose of your liking, people will pick up those that work best anyways.
    I've already covered this...

    False arguments against this funtastic idea:
    1. “Choice is an Illusion.”
    False. Those players would chose to look up a premade optimal build to enhance their experience, effectively giving them but one choice. Nothing would change for them except the fact that they have made a decision. Also just because something is considered the best build doesn't always make it the best, in other words; an alternate build may be a better fit for a particular player's playstyle, allowing them to be more efficient playing their job in their own way.

    The rest of us can enjoy coming up with creative builds of our own, for solo, group, or just for fun. I don't know about you, but I have good friends who would play with me no matter what playstyle I choose.

    And no MMO is perfectly balanced, not even one as simple as this one.

    FYI: The Talent Tree system is my least favorite suggestion as I think it is a cliche for the genre, but as I've stated in my original post; better than nothing.
    (0)
    Last edited by LandricFrey; 02-16-2015 at 06:21 AM.