Quote Originally Posted by Akiza View Post
Job customization is how the class and job system should work anyways.

The Class should be base skills that each disciple of war and magic should have.
The Job should be specialized talent trees within each class having skills that are unique to each individual job.
Before 2.0 they said classes would be versatile for many different situations while Jobs were "specialized" for very specific content. This never worked, for two major reasons:
1) Instead of reducing some stats while raising others, the Job Soul Crystal only adds stats to the Job, making it superior to its class counterpart.
2) The selection of cross-class skills usable by classes can't compare to the game-changing abilities Jobs get, once again, making the job superior.

I like your idea. I think this system can still be salvaged, but I'd rather they just get rid of these "classes" that IMO, don't belong in the FF universe. Same skills from level 1-50 with the only exception being Scholar and Summoner needing extra attention to properly differentiate the two.