Quote Originally Posted by IsaacDamodred View Post
My stats shouldn't be overwhelmingly determined by my gear. A naked level 50 char should still have plenty of inherent power from the just that fact that it LEVELED 49 times.
I have to agree with you, but at the same time I feel obliged to note how little time is spent leveling a character to cap compared to the time spent after that. Without a new system in place (say... AP, as opposed to XP) that does not cap, gear will have to be the measure of that continued play after cap, rather than xp.

...Here's hoping for said system, then?

(That said, this, much like an unchangeable set of bonus attributes, would lack the versatility of multiple gear choices for someone who has multiple top ilvl gear sets. It would aid consistency and the gear dependence a bit less ridiculous, but, in the end, not necessarily customization. Something that bridges the gap between ilvls somewhat, allowing the use of a particular i100 piece for its secondary stats over an i120 piece, would probably be the most useful as far as "customization goes". But by now I'm just thinking to myself. Please ignore.)